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[PLUGIN] Adventure Kit

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    [MENTION=5441]FTC[/MENTION] The Pack can be easily used to any project, it comes with video tutorials on how to set it up to your own project.So yeah it's compatible with the Adventure kit.
    Adventure Kit + Parkour & Swimming Systems can make a better game closer to the AAA games.

    Comment


      Originally posted by FTC View Post
      Hi Raed,

      In this case copy
      - AdvKitPlugin folder to UEPath/Engine/Plugins
      - content of the Templates folder to UEPath/Templates
      - content of the FeaturePacks folder to UEPath/FeaturePacks

      The release zip already has all the template / feature pack content where it should be so you don't need to execute the script (which is a Pyhton 3 script, I'll clarify that on the setup page). After you copied the plugin you will have to use the engines generate project files batch and recompile it so the plugin binaries match the source binaries.

      greetings,
      FTC
      I can't manage to get the script working, neither with python 3.0 or 3.5, something about the code looking for something call paramiko. I never get a FeaturePacks folder tho'

      Click the tiny bird!
      It'll take you to my stuff!

      Comment


        Hello [MENTION=3659]fdslk[/MENTION],

        my sincerest apology for the delayed response, my internet provider is having massive problems so now I had to resort to a slow surf stick.

        I answered your questions about the script in the issue thread on GitHub. The quoted part is in regards to the pre-build release of the kit. Basically if you want to build from source but are using a tagged release (e.g. for a engine source build) you can simply download the binary release instead of the source and use the packed Templates/FeaturePacks folders from that instead of having to create them yourself.

        greetings,
        FTC
        Adventure Kit: UDK / UE4
        Buy the Kit: Marketplace
        Scan FX: Marketplace
        www.freetimestudio.net
        [Youtube][Twitter][Facebook]

        Comment


          Hey everyone,

          The latest update for 4.14 is out! Granted this update is pretty much just for the new engine version, but more is in the works.
          Changelog: https://github.com/FreetimeStudio/Ad...update-alpha-5

          greetings,
          FTC
          Adventure Kit: UDK / UE4
          Buy the Kit: Marketplace
          Scan FX: Marketplace
          www.freetimestudio.net
          [Youtube][Twitter][Facebook]

          Comment


            I was playing around with this, however i cant seem to transition from a wall to a celing component.

            is that possible?

            Comment


              Hi [MENTION=35676]Botanicvelious[/MENTION]:

              These transitions are possible and you can watch this video to see how to use ceilings with walls:
              https://www.youtube.com/watch?v=-cE0...0nDPyj2g&t=225

              greetings,
              FTC
              Adventure Kit: UDK / UE4
              Buy the Kit: Marketplace
              Scan FX: Marketplace
              www.freetimestudio.net
              [Youtube][Twitter][Facebook]

              Comment


                Here is a video of the problem, the transitions exist just they dont seem to work



                EDIT: figured it out you have to uncheck create transitions on the wall piece
                Last edited by Botanicvelious; 01-03-2017, 03:00 PM.

                Comment


                  Hi Pascal,

                  I have a litlle question. I use the 4.12 v1.3.2 to terminate my prototype version.

                  I try to reduce the range of the ADV Kit Usable Switch Class.

                  I can use it at 6m but i would like to reduce the range to 1m or 1.5m only

                  Is it possible to do that in blueprint ?

                  Thanks for help and all the best.

                  Regards,
                  Karim

                  Comment


                    Hello Doc Proc,

                    In v.1.3 the usable distance is the same as the targeting distance. You can change the property MaxTargetDistance on the character blueprint to the value you want.
                    In v.2 each switch has an overlap component that the player needs to stand in to be used.

                    Greetings,
                    FTC
                    Adventure Kit: UDK / UE4
                    Buy the Kit: Marketplace
                    Scan FX: Marketplace
                    www.freetimestudio.net
                    [Youtube][Twitter][Facebook]

                    Comment


                      Well done, thanks [MENTION=5441]FTC[/MENTION]

                      All working. I can continue prototype.

                      thanks

                      Regards,
                      Karim

                      Comment


                        Sorry [MENTION=5441]FTC[/MENTION],

                        I have made the Max Targeting Distance of my character (ADVKit Gravity Character) set to 30 cm and I can use an Switch (ADVKit Usable Simple Switch) à 160 cm ?

                        Do I have make an mistake ?

                        I use the UE4.12 and your AdvKitRelease_412_132 ?

                        Thanks for help.

                        Regards,

                        Karim

                        Comment


                          This looks like an amazing bit of kit, well done!

                          Comment


                            Hello Doc Prog,

                            Does your switch have a big collision shape? The way it works in v.1.3 is that the character does a spherical overlap check with the radius of MaxTargetDistance and filters out the closest switch. If your switch has a big overlap radius it might explain why the character uses it from further away.

                            greetings,
                            FTC
                            Adventure Kit: UDK / UE4
                            Buy the Kit: Marketplace
                            Scan FX: Marketplace
                            www.freetimestudio.net
                            [Youtube][Twitter][Facebook]

                            Comment


                              Hi [MENTION=5441]FTC[/MENTION],
                              I'm installing a fresh UE4 source. Downloaded the advkit from github. Have two questions:
                              1- Where do I find additional (AdditionalContent/FeaturePacks) please?
                              2- I purchased my copy from selfy is there a way to have access to the marketplace version please (easier for me to install it by the market place tbh)?

                              Thanks a lot
                              Raed
                              Raed Abbas
                              IMDB
                              FACEBOOK
                              Circle Of Time the game
                              Dynamic Shared Camera

                              Comment


                                Hello Raed,

                                1)
                                You can either build the kit from scratch using this guide:
                                https://github.com/FreetimeStudio/Ad...#github-source

                                Or you can download the latest binary release from here https://github.com/FreetimeStudio/Ad...e-Kit/releases and use the assets from it.

                                2)
                                Sorry there is no way for me to unlock it for your account. You can try and contact the marketplace support. If they agree to it I can verify your purchase.

                                greetings,
                                FTC
                                Adventure Kit: UDK / UE4
                                Buy the Kit: Marketplace
                                Scan FX: Marketplace
                                www.freetimestudio.net
                                [Youtube][Twitter][Facebook]

                                Comment

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