Announcement

Collapse
No announcement yet.

RinCity Train Station Unreal 4 upgrade :)

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • started a topic RinCity Train Station Unreal 4 upgrade :)

    RinCity Train Station Unreal 4 upgrade :)

    Hi All,
    I started a small project converting my Personal Old Environment work I did using Unreal3 (UDK) to Unreal 4.
    I was curious on how the stylize with strong color but believable environment would look like using Physical Based Shaders and HDR Lighting.
    Hence I started the project.
    In the beginning I thought it's going to be a week worth of work, but it ended up taking me 3 weeks. (almost every Weekday nights to complete XD)
    Being a camera nerd, I uses blueprint to modify Camera Actor Class to have effective focal length FOV system and true dof system just like real camera.

    In any case here is the video an some screenshots.
    I personally think the effort worth the visual upgrade, but I'll let you guys decide whether it's worth the upgrade or not.

    Click image for larger version

Name:	RinCity_UE4_Shot_01.jpg
Views:	1
Size:	496.8 KB
ID:	1135137Click image for larger version

Name:	RinCity_UE4_Shot_02.jpg
Views:	1
Size:	274.2 KB
ID:	1135138Click image for larger version

Name:	RinCity_UE4_Shot_03.jpg
Views:	1
Size:	328.2 KB
ID:	1135139Click image for larger version

Name:	RinCity_UE4_Shot_04.jpg
Views:	1
Size:	202.3 KB
ID:	1135140Click image for larger version

Name:	RinCity_UE4_Shot_05.jpg
Views:	1
Size:	526.6 KB
ID:	1135141Click image for larger version

Name:	RinCity_UE4_Shot_06.jpg
Views:	1
Size:	261.3 KB
ID:	1135142
    Click image for larger version

Name:	RinCity_UE4_Shot_07.jpg
Views:	1
Size:	276.9 KB
ID:	1135143Click image for larger version

Name:	RinCity_UE4_Shot_08.jpg
Views:	1
Size:	367.5 KB
ID:	1135144Click image for larger version

Name:	RinCity_UE4_Shot_09.jpg
Views:	1
Size:	197.1 KB
ID:	1135145Click image for larger version

Name:	RinCity_UE4_Shot_10.jpg
Views:	1
Size:	500.7 KB
ID:	1135146Click image for larger version

Name:	RinCity_UE4_Shot_11.jpg
Views:	1
Size:	288.1 KB
ID:	1135147Click image for larger version

Name:	RinCity_UE4_Shot_12.jpg
Views:	1
Size:	538.6 KB
ID:	1135148
    Click image for larger version

Name:	RinCity_UE4_Shot_13.jpg
Views:	1
Size:	487.6 KB
ID:	1135149Click image for larger version

Name:	RinCity_UE4_Shot_14.jpg
Views:	1
Size:	537.1 KB
ID:	1135150Click image for larger version

Name:	RinCity_UE4_Shot_15.jpg
Views:	1
Size:	548.5 KB
ID:	1135151Click image for larger version

Name:	RinCity_UE4_Shot_16.jpg
Views:	1
Size:	529.0 KB
ID:	1135152Click image for larger version

Name:	RinCity_UE4_Shot_17.jpg
Views:	1
Size:	490.1 KB
ID:	1135153Click image for larger version

Name:	RinCity_UE4_Shot_18.jpg
Views:	1
Size:	472.5 KB
ID:	1135154
    Last edited by RinDreamX; 07-16-2014, 02:04 AM. Reason: Re-Arrange Image Link

  • replied
    Originally posted by ExoticWorld_Studios View Post
    Great looking game. Looks very neat. Was the music in the video yours?
    Thanks, but it's not a game, just a showcase scene demo.
    The music is not mine. It's E.S Posthumus - Isunova Pi
    AmazonLink

    Leave a comment:


  • replied
    Great looking game. Looks very neat. Was the music in the video yours?

    Leave a comment:


  • replied
    @KingBadger3D Thanks for the compliment.
    The light ratio is only proper for my particular setup only, you can still use it if you want.
    I specify this in the breakdown:
    Directional light 768 and lightmass Environment scale 96 ...
    Also don't forget that FOG will also require to use the HDR value to match
    Multiply the value of your fog in the color picker (in my case I set mine to be value 32 and 20)
    My Skybox emissive multiplier is 35.

    If you were to follow that number by the text and have light bulb on your scene, you'll be setting it's lumens down to value of single digits. Hence why I wrote the extensive information about unreal HDR Lighting system numbering in the breakdown to suite people needs in their lighting.

    As for the camera breakdown, the image I post is 100% image size, I didn't resize it.
    My original camera BP it's a lot more confusing as I put many test instructions, not to mentioned the final result is imperfect hence why I didn't release it. I hope people re-create it in order to understand it then improve upon it.

    Tbh, the system is effective when the user understood how it works fundamentally.
    There's a classic saying Give a man a fish; you have fed him for today.
    Teach a man to fish; and you have fed him for a lifetime, hence the extensive breakdown

    I sincerely apologize if the breakdown is confusing and not helping

    Leave a comment:


  • replied
    Originally posted by RinDreamX View Post
    Thanks for the interest.
    Currently it's just an empty scene with nothing interactive so I'm not sure releasing the realtime version of this scene is a good idea.
    I might change my mind in the future when I got time, but I'm currently busy working on another Unreal 4 mini project

    @Daerst Glad that you found the breakdown useful.
    Great work, The breakdown was kind but the images are too small to realy help. Anychance you could just strip out the main scene assets and just provide a basic empty scene with your sun lighting/HDR and world light settings etc all left at what they were for the scene, also the camera within the scene would be helpfull and all blueprints including the focal tricks. Basicly just empty scene with sun setup/camera/post pro etc. That would be super handy. Cheers KB

    Leave a comment:


  • replied
    Originally posted by vbaguirov View Post
    Great work. Can we have a download link?
    Thanks for the interest.
    Currently it's just an empty scene with nothing interactive so I'm not sure releasing the realtime version of this scene is a good idea.
    I might change my mind in the future when I got time, but I'm currently busy working on another Unreal 4 mini project

    @Daerst Glad that you found the breakdown useful.
    Last edited by RinDreamX; 07-16-2014, 02:02 AM.

    Leave a comment:


  • replied
    Stunning work and a ton of thanks for the technical breakdown! Very good read

    Leave a comment:


  • replied
    Great work. Can we have a download link?

    Leave a comment:


  • replied
    Originally posted by dissid3ntly View Post
    This is fantastic work.

    But that's not nearly all I want to say.

    HUGELY - THANK YOU!!!

    The technical breakdown of what you've done is amazingly detailed and generous of you and your time, knowledge, effort and wisdom.

    I owe you!
    Hey appreciate the acknowledgement and glad if my breakdown can help people.
    The idea is for people to get inspired and make cool stuff that in return inspired me to make better things and jump start this virtuous circle

    Leave a comment:


  • replied
    This is fantastic work.

    But that's not nearly all I want to say.

    HUGELY - THANK YOU!!!

    The technical breakdown of what you've done is amazingly detailed and generous of you and your time, knowledge, effort and wisdom.

    I owe you!

    Leave a comment:


  • replied
    Beautiful scene, great work! =)

    Leave a comment:


  • replied
    Looks fantastic, well done!

    Leave a comment:


  • replied
    Glad you guys liked the videos, hope you guys find the breakdown useful

    Leave a comment:


  • replied
    Lovely work. The end result is really great

    Awesome job (even if I don't remember seeing the UDK version) !

    Leave a comment:


  • replied
    Originally posted by Hyperloop View Post
    The internet is a wonderful thing for that
    Yeah I've been doing my best by following tutorials.. but it's difficult when you get stuck, maybe I just need a clearer view of what I want to make.

    Leave a comment:

Working...
X