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RinCity Train Station Unreal 4 upgrade :)

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    RinCity Train Station Unreal 4 upgrade :)

    Hi All,
    I started a small project converting my Personal Old Environment work I did using Unreal3 (UDK) to Unreal 4.
    I was curious on how the stylize with strong color but believable environment would look like using Physical Based Shaders and HDR Lighting.
    Hence I started the project.
    In the beginning I thought it's going to be a week worth of work, but it ended up taking me 3 weeks. (almost every Weekday nights to complete XD)
    Being a camera nerd, I uses blueprint to modify Camera Actor Class to have effective focal length FOV system and true dof system just like real camera.

    In any case here is the video an some screenshots.
    I personally think the effort worth the visual upgrade, but I'll let you guys decide whether it's worth the upgrade or not.

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    Last edited by RinDreamX; 07-16-2014, 02:04 AM. Reason: Re-Arrange Image Link
    RinDream.com
    RinCity-TrainStation UE4 Technical Breakdown
    Rin Blueprint DicePack
    twitter.com/RinDream

    #2
    Really Cool!!!!!
    Working on: Amongst Ruins
    https://forums.unrealengine.com/show...4193#post64193

    Comment


      #3

      For people who prefer Vimeo (although it's limited to 720P)
      Aparently Vimeo have better compression compared to Youtube despite being lower res, but their color management in their online encoder surprised me.
      It seems that they altered the color space during the upload (noticeable on the red car).
      Maybe my Video wasn't considered as sRGB and the reconversion to sRGB causes the red to look orange.
      Last edited by RinDreamX; 07-16-2014, 02:04 AM. Reason: Coment on Vimeo Color Space
      RinDream.com
      RinCity-TrainStation UE4 Technical Breakdown
      Rin Blueprint DicePack
      twitter.com/RinDream

      Comment


        #4
        Looks great! (but the trees look a bit plasticy and lifeless)

        Comment


          #6
          Do you by any chance work at pixar?

          Comment


            #7
            It is beautiful! But i must say i'm a bit disappointed that there were no trains in motion.
            FREE VR Drum Kit Project
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            Dynamic DoF(Depth of Field)
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            Comment


              #8
              this is amazing but for a crit i would say the depth of field is over used and the scene at 0:52 the chairs have no shadows. The train scene is truly nice
              Game Artist

              Comment


                #9
                Gorgeous! That's a beautifully put together scene. You may want to enhance it with a couple of small particle effects like leaves blowing from trees and unsettled dust near the accident site.
                Twitch /unrealalexander| Twitter @UnrealAlexander
                How to report a bug? | Installation & Setup issues?
                Call me to a thread by posting this: [MENTION]Alexander Paschall[/MENTION]

                Comment


                  #10
                  This looks fantastic! Thank you for sharing it with us. =)
                  Jonathan Taylor - producer @ Epic games
                  https://twitter.com/EPICJonT

                  Comment


                    #11
                    That's amazing, good job.. makes me want to learn more, and faster. Too bad I can't find any courses to take where I live.

                    Comment


                      #12
                      Beautiful Scene! Every shot was done to perfection.

                      Comment


                        #13
                        @thingimibob, ryanjon2040, Alexander Paschall, JoTay , Sean Gribbin,and everybody: Thanks for the kind words and glad you guys enjoyed it as I did

                        @BardicKnowledge: Thanks for the compliment, and yeah I agree with you about the tree XD
                        I did consider rebuilding many of the assets as they've shown their age, but I ended up not for two reason:
                        First, I was interested in almost 1 to 1 comparison between my UE3 and UE4 with the scene (Perf wise on top of the look).
                        Second, it's because of the deadline I've set myself to finish the piece

                        @JohnF30: No I didn't work in Pixar, but thank you I take that as a compliment I work in game industry. Real-Time FTW!

                        @Jacky: Sorry no moving parts on the scene, I'll make sure to have moving train on my next project, I like trains so there's high chances any new personal project I made comes with train

                        @AzamKhan: That particular scene does have Indirect shadows (baked in) although on retrospect I should have frame it better. As for DOF, it's one of my scene where I hack the Near DOF (so it's not True Focus DOF) and struggling with BP+Matinee Combo. I'll explain it on the technical breakdown in the future.

                        @Alexander Paschall: You're absolutely correct on the PFX recommendation, it could be very cool with vector fielded leaves fx and lit floating dust.
                        Render time in AfterEffects is the worse time for me, there's so many things came to mind what's wrong with the scene and what's should have been added as each frame render across the monitor second by second. Unfortunately Personal deadline take precedence XD

                        @Cruward: There's a lot of youtube video to helpout with tutorial and Epic did an awesome job in providing help for Unreal4. I'll post a technical breakdown sometime in the future that might help out some people in the community.
                        RinDream.com
                        RinCity-TrainStation UE4 Technical Breakdown
                        Rin Blueprint DicePack
                        twitter.com/RinDream

                        Comment


                          #14
                          Very cool. Reminds me a lot of the Bioshock Infinite art style/architecture.

                          Comment


                            #15
                            Originally posted by Crow87 View Post
                            Very cool. Reminds me a lot of the Bioshock Infinite art style/architecture.
                            That's exactly what it reminded me of. I don't know why. Maybe the lighting?

                            I too would recommend adding some movement to the leaves. Looks very nice otherwise!
                            Join us on IRC! We are on #unrealengine @ freenode.org

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