Hi All,
I started a small project converting my Personal Old Environment work I did using Unreal3 (UDK) to Unreal 4.
I was curious on how the stylize with strong color but believable environment would look like using Physical Based Shaders and HDR Lighting.
Hence I started the project.
In the beginning I thought it's going to be a week worth of work, but it ended up taking me 3 weeks. (almost every Weekday nights to complete XD)
Being a camera nerd, I uses blueprint to modify Camera Actor Class to have effective focal length FOV system and true dof system just like real camera.
In any case here is the video an some screenshots.
I personally think the effort worth the visual upgrade, but I'll let you guys decide whether it's worth the upgrade or not.

















I started a small project converting my Personal Old Environment work I did using Unreal3 (UDK) to Unreal 4.
I was curious on how the stylize with strong color but believable environment would look like using Physical Based Shaders and HDR Lighting.
Hence I started the project.
In the beginning I thought it's going to be a week worth of work, but it ended up taking me 3 weeks. (almost every Weekday nights to complete XD)
Being a camera nerd, I uses blueprint to modify Camera Actor Class to have effective focal length FOV system and true dof system just like real camera.
In any case here is the video an some screenshots.
I personally think the effort worth the visual upgrade, but I'll let you guys decide whether it's worth the upgrade or not.
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