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Blueprint/C++ Advanced Templates , Tools & Plugins

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    Originally posted by PRESSURE2000 View Post

    is this just for player pawns or can the AI use this to walk on walls and such?
    I think this would set the proper gravity/orientation for AI as well But I'm not sure if their navigation would work.You could test it by using MoveToLocation in your AIController (and giving them a location from your wall.

    Also does anyone know if there is a LineTrace bug @Standalone server? It works fine if I'm using a Character BP but as soon as I'm switching to the ThirdPersonPawn it only works client side.

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      How can I adjust the turn rate in the movement component?

      Thanks

      Edit: solved this, it was in the Class defaults section
      Last edited by shukenmg; 11-21-2018, 06:36 AM.

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        Hello, everybody, I have a problem here https://github.com/mhousse1247/UE4-C...ugin/issues/11

        Please check it out.

        Thanks.

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