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Ethereal Legends - Active Turn-Based RPG now on Greenlight

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    [GAME] Ethereal Legends - Active Turn-Based RPG now on Greenlight





    Ethereal Legends is a modern turn-based RPG, built in Unreal Engine 4 for Windows PCs.

    You play the role of Absolut, an aging wizard who must solve puzzles, defeat monsters, and explore dungeons in his quest to find meaning in his life, before it ends.

    • Active Turn-Based Battle System
    • Numerous spells, abilities, items, and enemy types
    • Environmental puzzles
    • Gorgeous fantasy settings
    • Epic orchestral soundtrack



    [PLATFORMS]
    • Windows PC
    • 7 / 8 / 8.1 / 10
    • 64-bit OS ONLY
    • Nvidia 700 series GPU or better
    • 4 GB RAM or better


    The full version of the game will also support 32-bit Windows, and possibly Linux and/or Mac

    [INSTALLATION INSTRUCTIONS]

    Download and install the Pre-Alpha Demo from soverance.com/ethereal



    [CONTROLS]

    We recommend playing Ethereal Legends with an Xbox 360 gamepad. Keyboard controls are also supported.
    • Left Analog (W/A/S/D) – Move Absolut
    • Left Stick Down (L3) – Unused
    • Right Analog (Arrow Keys) – Move Camera
    • Right Stick Down (R3) – Unused
    • Directional pad (Arrow Keys) – Menu movement
    • A (Enter) – Interact
    • X – Unused
    • B (Escape) – Back
    • Y – Unused
    • Left Trigger – Unused
    • Right Trigger – Unused
    • Left Shoulder – Unused
    • Right Shoulder – Unused
    • Start – Unused
    • Back – Unused






    [h1][PRE-ALPHA DEMO DUNGEON – SHIITAKE TEMPLE][/h1]

    In the Pre-Alpha Demo (released August 8, 2015), there is a single dungeon to explore, known as the Shiitake Temple. It’s an ancient house of worship, situated in a beautiful valley between two volcanoes. The magma from the volcanoes pours into the surrounding lake, heating the waters in a way which makes the climate ideal for fungal growth. Dragons make their home beneath the volcanoes, and legend has it that, at the beginning of time, an ancient Ice Giant would battle the Dragons for control of the valley. The temple was built in the Ice Giant’s honor, but most living souls believe the story to be nothing more than myth.

    In the Pre-Alpha Demo, Absolut must explore the Shiitake Temple, and find out what lies atop the temple’s watchtower. He does not have to do this alone, as he is accompanied by his daughters, Sonya and Morrigan. Sonya has been a Templar Knight since a very young age, and Morrigan followed the mage’s footsteps of her father. Together, the family has proven to be quite formidable in battle.



    The temple has two paths through it that lead to the tower. The main path is through an ancient sealed door, protected by statues, on the upper floor. The second path is somewhat hidden, but savvy adventurers should be able to figure out how to reveal it!
    The statues serve the purpose of carrying DragonFire – a powerful light stolen from the Dragons long ago. The ancients used DragonFire to power the temple, and you will need it too.

    Various chests are scattered around the temple, and they contain powerful items. Be sure to explore the whole place!

    Be on your guard; the Shiitake Temple is inhabited by all sorts of foul creatures, including demons and floating eyes. There are even reports that the fungi itself has come alive.

    You know the Dragons still exist. Take care not to wake one from it’s slumber.



    Characters have the following stats:
    • HP (Health Points)
    • MP (Magic Points)
    • SPD (Speed, affects ATB charge time)
    • DEF (Defense, affects damage taken)
    • ATK (Attack, affects damage dealt)


    At this time, characters each have the following menu options:
    • Attack (basic attack command)
    • Spells (opens the spells menu)
    • Items (opens the item menu)




    At this time, there are three characters in the party, and they each have a variety of spells and abilities to help you during battle. We’re still working out exactly what abilities we’ll include, all of this is likely to change, and they’ll undoubtedly end up with many more abilities in the future as we start building experience/level and skill tree systems. But for now, it looks something like this:

    [h1]Absolut (Wizard)[/h1]

    Haste (Temporarily increase SPD of a single target)
    Barrier (Temporarily increase DEF of all party members)
    Cure (Heal the HP of a single target)

    [h1]Sonya (Paladin)[/h1]

    Rally (Increase ATK of all party members)
    Pray (Lightly heal the HP of all party members)

    [h1]Morrigan (Black Mage)[/h1]

    Blizzard (Deal Ice damage to a single target)
    Thunder (Deal Lightning damage to a single target)

    As of now, the ATB gauge for enemies never stops charging. They’re going to get, and take, their turn… and then continue. Currently, nothing you do will stop or stun them. We feel this creates a greater sense of urgency during battles, forcing you to pay attention, act quickly, and manage resources better than a more traditional turn-based system.

    As for your party, their ATB gauge will charge to full, and they’ll wait in queue until you’ve made your actions and moved on to the next character.





    We had a lot planned for Ethereal Legends, but not all of what we had in mind could make it into the pre-alpha demo. Instead, we've saved some of the higher level features of the game for the full version. Therefore the pre-alpha demo available now does not contain some of the features you're expecting to see from a modern JRPG. With your help, we can get this game through Greenlight and get the full version made and ready for sale here on Steam. Features we plan to include in the full version of the game:
    • Lots more story!
    • High quality voice acting
    • 10+ dungeon environments to explore, with more advanced puzzles
    • ~10+ hours of gameplay.
    • Character leveling and progression system
    • Weapons, Armor, and other Equipment
    • Unlockable Skill Trees
    • Combat Limit Break System
    • Lots more enemy and boss types
    • Possibly new party members?


    We expect the full Steam release of Ethereal Legends to retail at $19.99 USD.







    Ethereal Legends was created and programmed by Scott McCutchen and Jacob Corle, the founders of Soverance Studios. As of the release of this Pre-Alpha Demo, the two of us have only been working on Ethereal Legends for about eight weeks. You can expect us to be vigorously adding new content and expanding the game as we gather your feedback from the pre-alpha demo.

    All of our art assets, including characters, animations, and environment meshes, were provided by or purchased from these great folks:




    #2
    Nice, I am using that Wizard too for my testing. Small World, well keep up the good work man its looking great.

    Comment


      #3
      thanks for the comment! yeah we're turning that wizard into something more!

      Hoping sir wizard does the job of attracting an artist that wants to replace him lol

      Comment


        #4
        that kind of gameplay is exactly what I was looking for.
        Can't wait to play it
        I hope you get greenlight

        Comment


          #5
          Originally posted by xhallix View Post
          that kind of gameplay is exactly what I was looking for.
          Can't wait to play it
          I hope you get greenlight
          Thanks for the comments, we hope we're greenlit too! 86% and climbing!

          I've been working on adding proper VR support, so with any luck, that update will help push us over the hump.

          Comment


            #6
            I was curious what Active turn based meant in this context Hard to tell from the video.
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            Comment


              #7
              Originally posted by Ironbelly View Post
              I was curious what Active turn based meant in this context Hard to tell from the video.
              We've built a slightly modified version of Square's Final Fantasy Active Time Battle System, which was patented up until some time in 2012. If you're unfamiliar with the system, it basically gives each character a bar that fills up over time. When the bar is filled, the player can issue commands to that character, while enemies attack in real time. Our ATB works similar to the way it did in FFVII, and we've got plans to modify it further with a new kind of limit break system.

              Comment


                #8
                Hey all, we'd like to thank you for all your help and support! We were greenlit today, ten days after our campaign began.

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                We can’t thank you all enough for how much support you’ve shown us over the last few days. It’s truly been a great experience for us, getting to talk with people who have enjoyed our demo and want to see more of Ethereal Legends. We’ve received so much helpful feedback, much of which will make it’s way into the game, and we’re excited to see it through to release on Steam. View the Greenlight page here to see what people have been saying about Ethereal Legends.

                If you haven’t yet had the opportunity, head over to Itch.io and download the Ethereal Legends Pre-Alpha Demo, and let us know what you think! You can direct all feedback to our Steam Community Group, or the game’s official subreddit.

                We’re heads down in development right now, adding a ton of new features, content, and polish to the game. We’ll get back with you very soon on the progress we’ve made!

                Comment


                  #9
                  An awesome fan of our game, Lavinia, made a great Let's Play video of the Ethereal Legends Pre-Alpha Demo. You can watch the video below or check our her YouTube channel.

                  Comment


                    #10
                    Had a lot happen in the last couple weeks!

                    This game is now available via Oculus Share, and supports the 0.6 runtime for Rift devices. Check out the page here on Oculus Share.

                    You can also read more about our plans for virtual reality here on our website.

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                    Additionally, we've launched a campaign on the Square Enix Collective, which you can vote for starting today! Check it out here, and give us your vote!

                    We're on the Square Enix Collective in search of the right audience and a source of funding to make our vision of Ethereal Legends into a reality. We believe that with your help, we can make an extremely fun, satisfying, and beautiful experience that you'll want to come back to time and time again.

                    Any money received through this campaign would go directly into the game, making it far better than we could hope to achieve without your support. You'll see the game get new, high quality art and animation, professional voice acting, better music from seasoned composers, and a whole slew of new features to add to the fun; all on top of a professional level of quality assurance that few indies can provide.

                    We hope you enjoy playing the Ethereal Legends Pre-Alpha Demo as much as we have enjoyed making it. With your help, we aim to provide many hours of exciting and immersive gameplay. We'd love to have your vote!

                    Thanks for checking out Ethereal Legends!

                    Comment


                      #11
                      Another really cool lets play video from Game Hard 4.0! This time it's the VR perspective!

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                        #12
                        Jesus this looks amazing. Did you use a blueprint for this?

                        Comment


                          #13
                          Could you possibly do a tutorial of this on YouTube?

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