Hi, could I use this on mobile like android? I just want a sphere with the soft body collision and simulate a blob or slime when I jump or move. Thank you
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VICODynamics: a particle based Soft-Body physics Plugin
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Originally posted by muchogrande View PostHi, requested access to Girhub repo in July & sent you my invoice - wondering when I might be able to get in there? I just emailed you again.
I replied to you on July 13th with all of the details, you are all set. (I can forward you that email if it didn't go through) Replying on here as well, just in case.
I replied to your new email just now, let me know if that went through.Owner of VICO Game Studio LLC
Twitter: @VICO_GameStudio
Current Projects:
Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics
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Originally posted by aoshi11 View PostHi, could I use this on mobile like android? I just want a sphere with the soft body collision and simulate a blob or slime when I jump or move. Thank youOwner of VICO Game Studio LLC
Twitter: @VICO_GameStudio
Current Projects:
Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics
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Hi VICOGameStudio,
I was looking to get access to github, I had sent you the email, receipt, & github username (Abatron) yesterday. Anyways, just following up incase it went to spam or something. Great job on the plugin overall. In my email, I explained, I wanted to refactor the simulation to use the end attachment as the coordinate space versus worldspace. In my scenario, a player is on a moving vehicle and so is the end attachment. I want to remove the influence the moving vehicle has on the simulation. If you have any insights on doing that, that would be helpful.
Cheers and Thanks!W3 Studios
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Originally posted by Devero View PostHi VICOGameStudio,
I was looking to get access to github, I had sent you the email, receipt, & github username (Abatron) yesterday. Anyways, just following up incase it went to spam or something. Great job on the plugin overall. In my email, I explained, I wanted to refactor the simulation to use the end attachment as the coordinate space versus worldspace. In my scenario, a player is on a moving vehicle and so is the end attachment. I want to remove the influence the moving vehicle has on the simulation. If you have any insights on doing that, that would be helpful.
Cheers and Thanks!Owner of VICO Game Studio LLC
Twitter: @VICO_GameStudio
Current Projects:
Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics
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Originally posted by tohaturok View PostHi VICOGameStudio,
I was looking to get access to github. I had requested access to Girhub repo on Dec 14, but don't have any news from you. My github user name is turok. Anyways, just following up incase it went to spam or something.
Thanks!Owner of VICO Game Studio LLC
Twitter: @VICO_GameStudio
Current Projects:
Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics
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