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VICODynamics: a particle based Soft-Body physics Plugin

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    Originally posted by Kessern View Post

    I'm using the marketplace one
    Ok, cool. Have I setup github repo access for you already?
    Owner of VICO Game Studio LLC
    Twitter: @VICO_GameStudio
    Current Projects:
    Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
    VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

    Comment


      Hi, I want to do a debug build, but when packaging for Win64 it gives me following error:

      WARNING: Skip copying file I:\UnrealEngine\UE_4.25\Engine\Plugins\Marketplace\VICODynamicsPlugin\Source\VICODynamicsPlugin\VICODynamics\Lib\Win64\Checked\VICODynamics_Checked.dll because it doesn't exist.

      File VICODynamics_Checked.dll is missing.

      Please help, thanks!

      Comment


        [QUOTE=VICOGameStudio;n1799664]
        Originally posted by VICOGameStudio View Post

        Are you looking to use both plugins to get better hair? If so, that would be very cool. But VICODynamics does not yet support skinning simulated meshes. When it does, it would certainly be doable.

        Upgrading ropes to springs using an editable spline in the game

        Comment


          Hello! Would the rope tension work with the player character or would I have to setup my own physics constraints in the end anyways?
          Also awesome work btw, this is really great stuff!

          Comment


            Originally posted by VICOGameStudio View Post

            Huh, it looks like it's staying fixed in space on detach... which version of the engine are you on? Are you using the Marketplace plugin or the GitHub version?
            Thanks for the reply and sorry for the delay in replying.

            Yeah that is what it seems like it is doing. I am on engine 4.25.3 and am using the marketplace version.

            Hope that helps

            Comment


              hi guys, I know this is a soft-body plugin and it's working great, but is there any way to (almost) completely disable the stretching of the rope? I'm having issues simulating hanging a heavy object on a chain using VD, they're unstable and too elastic for a chain/strong rope. Thank you.
              Animost Studio

              Comment


                Originally posted by 5o View Post
                Hi, I want to do a debug build, but when packaging for Win64 it gives me following error:

                WARNING: Skip copying file I:\UnrealEngine\UE_4.25\Engine\Plugins\Marketplace\VICODynamicsPlugin\Source\VICODynamicsPlugin\VICODynamics\Lib\Win64\Checked\VICODynamics_Checked.dll because it doesn't exist.

                File VICODynamics_Checked.dll is missing.

                Please help, thanks!
                Ah, I must have missed the *_Checked binaries in the latest build. Do you require a packaged debug build? If so, I can try to get you these binaries via email so that you don't have to wait until the next update.
                Owner of VICO Game Studio LLC
                Twitter: @VICO_GameStudio
                Current Projects:
                Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
                VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

                Comment


                  Originally posted by Radsburied View Post
                  Hello! Would the rope tension work with the player character or would I have to setup my own physics constraints in the end anyways?
                  Also awesome work btw, this is really great stuff!
                  If your player character simulates physics, yes (either ragdoll or capsule). Otherwise you will need to rig something up. Let me know if it's the latter and we'll set something up
                  Owner of VICO Game Studio LLC
                  Twitter: @VICO_GameStudio
                  Current Projects:
                  Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
                  VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

                  Comment


                    Originally posted by rezelector View Post

                    Thanks for the reply and sorry for the delay in replying.

                    Yeah that is what it seems like it is doing. I am on engine 4.25.3 and am using the marketplace version.

                    Hope that helps
                    I'll try to replicate it on my end this week, if I can, I'll get an update out asap. Thank you for reporting it!
                    Owner of VICO Game Studio LLC
                    Twitter: @VICO_GameStudio
                    Current Projects:
                    Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
                    VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

                    Comment


                      Originally posted by sieumeo View Post
                      hi guys, I know this is a soft-body plugin and it's working great, but is there any way to (almost) completely disable the stretching of the rope? I'm having issues simulating hanging a heavy object on a chain using VD, they're unstable and too elastic for a chain/strong rope. Thank you.
                      Short answer is, not yet. I have a feature coming soon which will allow for more chain-like behaviour, but I do not have a solid ETA just yet.
                      Owner of VICO Game Studio LLC
                      Twitter: @VICO_GameStudio
                      Current Projects:
                      Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
                      VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

                      Comment


                        Originally posted by VICOGameStudio View Post

                        If your player character simulates physics, yes (either ragdoll or capsule). Otherwise you will need to rig something up. Let me know if it's the latter and we'll set something up
                        Heya! Thanks for answering. Been doing a bunch of tests. So generally elastic rope isn't the best for swinging mechanics which was my main intention. However I don't really see any issues with using it for climbing a rope though. I'm using a hybrid approach right now and your rope tech is still awesome.

                        Comment


                          hello
                          Dear author,
                          spline rope cannot be used normally,
                          When I created him in the blueprint class, he could not display the pipeline.

                          Comment


                            I've encountered this weird issue VICOGameStudio.

                            I'm doing a Rebuild Rope Attached. Where I attach the Start to Mesh Projectile and the End I attach to a character socket.
                            For some reason the end attachment doesn't follow when the character moves around.

                            If I the Start and End however, it works fine. Is there a reason why both End and Start wouldn't be properly attached (it shouldn't matter which one is the start and end, both should be attached properly)

                            Any ideas?
                            Attached Files

                            Comment


                              Originally posted by VICOGameStudio View Post

                              Ah, I must have missed the *_Checked binaries in the latest build. Do you require a packaged debug build? If so, I can try to get you these binaries via email so that you don't have to wait until the next update.
                              Thanks, it's fine I will wait.

                              Comment


                                https://docs.nvidia.com/gameworks/co...Ue4_Ropes.html

                                This looks very similar to what you're doing VICOGameStudio.

                                I also have another question, is there anything I can do when I attach the end of a rope to an actor mesh socket, and then move that actor quickly I end up getting this result: Click image for larger version

Name:	rope_particle_bend.jpg
Views:	191
Size:	93.0 KB
ID:	1809783

                                Since the rope is taut, maybe I should loop through and remove all uncessary particles? I did try it however, but ended up crashing. I'll do some more testing though I just wanna check so I'm not missing some obvious functionality.

                                Comment

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