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VICODynamics: a particle based Soft-Body physics Plugin

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    Did the cloth collied with skeleton mesh?I mean the mesh,not the PhAT.

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      You guys know youre missing documentation on the website since august 2016 right?

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        Originally posted by fabito rychter View Post
        Getting the rope right is the only thing missing in my project. What do you think I should try now? Would you help me investigate what could be wrong? We could do it via Quick Assist or similar...
        Hi Fabio, sorry for the late response, first off. Normally, I'd be happy to get on a TeamViewer and investigate, but I'm busy with getting my game released. It has been hectic to say the least.
        If you don't mind waiting for a reply at times, feel free to email me as much info as you can regarding the issue and I'll do my best to address it in a timely manner.
        Owner of VICO Game Studio LLC
        Twitter: @VICO_GameStudio
        Current Projects:
        Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
        VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

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          Originally posted by xermao View Post
          Did the cloth collied with skeleton mesh?I mean the mesh,not the PhAT.
          They could, potentially, but that would be very costly in terms of performance. Are you looking to do it in real time?
          Owner of VICO Game Studio LLC
          Twitter: @VICO_GameStudio
          Current Projects:
          Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
          VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

          Comment


            Originally posted by AngeIV View Post
            You guys know youre missing documentation on the website since august 2016 right?
            Two things:
            1. Regarding 'guys': one person project here, just me and only between my full-time work.
            2. Yes, hence providing tutorial videos and email support (as promptly as my other work allows) . I am looking for someone to update the docs and get them up to snuff, let me know if you're up for it.
            Owner of VICO Game Studio LLC
            Twitter: @VICO_GameStudio
            Current Projects:
            Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
            VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

            Comment


              Originally posted by VICOGameStudio View Post

              They could, potentially, but that would be very costly in terms of performance. Are you looking to do it in real time?
              Yes,in real time,just like this plugin https://www.youtube.com/watch?v=lgMuGRCnqXw&t=2s
              In first scene,the cloth collide with mesh,and I have test the demo,it did not cost to much.

              Comment


                Originally posted by xermao View Post

                Yes,in real time,just like this plugin https://www.youtube.com/watch?v=lgMuGRCnqXw&t=2s
                In first scene,the cloth collide with mesh,and I have test the demo,it did not cost to much.
                holy mother of computing...

                Comment


                  Originally posted by VICOGameStudio View Post

                  Two things:
                  1. Regarding 'guys': one person project here, just me and only between my full-time work.
                  2. Yes, hence providing tutorial videos and email support (as promptly as my other work allows) . I am looking for someone to update the docs and get them up to snuff, let me know if you're up for it.
                  wait what? One person made this? Are you god? Cause if yes - I got so many questions. In example why did you make chocolate kill dogs?
                  but seriously I wish I could help but my dayjob is eating up my life as well.
                  However I have a very important question. If spmeone offered you to develop further features of vico dynamic and pay for your time, would you be in position to take this offer?

                  Comment


                    Originally posted by xermao View Post

                    Yes,in real time,just like this plugin https://www.youtube.com/watch?v=lgMuGRCnqXw&t=2s
                    In first scene,the cloth collide with mesh,and I have test the demo,it did not cost to much.
                    Aha! They implemented "collision proxies" (how I refer to them) which is on my todo list! PhysX queries suck in terms of perf and accuracy. If I get the time to put in "collision proxies" then yes, the plugin will be able to do complex per-poly collision.
                    Interesting to see that they too did not implement per-triangle collision on the cloth .
                    Owner of VICO Game Studio LLC
                    Twitter: @VICO_GameStudio
                    Current Projects:
                    Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
                    VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

                    Comment


                      Originally posted by AngeIV View Post

                      wait what? One person made this? Are you god? Cause if yes - I got so many questions. In example why did you make chocolate kill dogs?
                      but seriously I wish I could help but my dayjob is eating up my life as well.
                      However I have a very important question. If spmeone offered you to develop further features of vico dynamic and pay for your time, would you be in position to take this offer?
                      Haha!

                      Definitely open to discussing such a setup, but it would have to be after my game releases. As right now, I'm swamped. Rough eta on my availability would be Q1/Q2 next year
                      Owner of VICO Game Studio LLC
                      Twitter: @VICO_GameStudio
                      Current Projects:
                      Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
                      VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

                      Comment


                        Originally posted by VICOGameStudio View Post

                        Aha! They implemented "collision proxies" (how I refer to them) which is on my todo list! PhysX queries suck in terms of perf and accuracy. If I get the time to put in "collision proxies" then yes, the plugin will be able to do complex per-poly collision.
                        Interesting to see that they too did not implement per-triangle collision on the cloth .
                        Will this function be implemented in this year?

                        Comment


                          Originally posted by xermao View Post

                          Will this function be implemented in this year?
                          With the release of my game happening, it is unlikely. But I am looking to hire an additional dev, so it's not out of the question.
                          Owner of VICO Game Studio LLC
                          Twitter: @VICO_GameStudio
                          Current Projects:
                          Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
                          VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

                          Comment


                            Epic just processed the 4.23 update which also includes community submitted fixes and features, thank you for submitting the PR's
                            Owner of VICO Game Studio LLC
                            Twitter: @VICO_GameStudio
                            Current Projects:
                            Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
                            VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

                            Comment


                              VICOGameStudio have you seen the BLAST plugin documentation or code? https://gameworksdocs.nvidia.com/Bla...uickStart.html
                              It is better destructible than the the new chaos "geometry collection" as it can create multi object support structure in-game and not only in specific collection in editor.
                              You're a physx wizzard - I wonder if you could make it usable in 4.22
                              What is super cool is that until something breaks and fractures it doesn't render all the chunks. the chunks are being made dynamically like in procedural mesh component, and until they are needed to store information like the suport or damage - there is just a general collision shape based support map of an object but it doesn't eat up polygon count.
                              Blast is in editor basic plugins, but in some old version.. and doesn't allow to create destructible with it in blueprint project.

                              Comment


                                Originally posted by VICOGameStudio View Post

                                Haha!

                                Definitely open to discussing such a setup, but it would have to be after my game releases. As right now, I'm swamped. Rough eta on my availability would be Q1/Q2 next year
                                Q1/Q2 next year is perfect

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