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VICODynamics: a particle based Soft-Body physics Plugin

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    Originally posted by jojo8026 View Post
    VICOGameStudio
    Will cloth stay where you put it now? Has the sliding issue been fixed yet?
    Sorry for the double post, forgot how to tag people in posts for a minute lol
    I have not released an update yet, so no changes just yet. But I do have someone working on collision now, so it should not be too long until this issue is fully addressed.
    Owner of VICO Game Studio LLC
    Twitter: @VICO_GameStudio
    Current Projects:
    CHIKARA: Action Arcade Wrestling in collaboration with Dave Horn (@Action937) and CHIKARA Pro Wrestling - WIP Thread
    VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

    Comment


      Originally posted by VICOGameStudio View Post

      I have not released an update yet, so no changes just yet. But I do have someone working on collision now, so it should not be too long until this issue is fully addressed.
      yay can’t wait for the issue to be addressed

      Comment


        Hi all

        I am trying to attach a rope to a vive tracker. My first trial was attaching the rope to a rigid body and attach the rigid body to the tracker, but the rigid body moved and not the rope. I also tried to attach the rope directly to the tracker same problem. I even tried to move the actor to the tracker position so the actor moves but not the rope component.

        Any ideas how to solve this?

        Comment


          Originally posted by Mfaroukb View Post
          Hi all

          I am trying to attach a rope to a vive tracker. My first trial was attaching the rope to a rigid body and attach the rigid body to the tracker, but the rigid body moved and not the rope. I also tried to attach the rope directly to the tracker same problem. I even tried to move the actor to the tracker position so the actor moves but not the rope component.

          Any ideas how to solve this?
          Hello,

          Wanted to check in with you, did I sufficiently answer your email regarding this?
          Hope all is sorted, let me know if I can answer further questions
          Owner of VICO Game Studio LLC
          Twitter: @VICO_GameStudio
          Current Projects:
          CHIKARA: Action Arcade Wrestling in collaboration with Dave Horn (@Action937) and CHIKARA Pro Wrestling - WIP Thread
          VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

          Comment


            Hi, I am using the plugin to simulate a rope swinging with the wind but for some reason, the rope is ignoring the characters colision and physics asset:

            Look: https://youtu.be/x3c7GymCXYU

            In this scene I enlarged the physic asset to show the rope ignoring it.







            Comment


              Originally posted by fabito rychter View Post
              Hi, I am using the plugin to simulate a rope swinging with the wind but for some reason, the rope is ignoring the characters colision and physics asset:

              Look: https://youtu.be/x3c7GymCXYU

              In this scene I enlarged the physic asset to show the rope ignoring it.
              Hi Fabito,

              From the video, it actually looks like a combo of two issues:
              1. The ropes do not seem to have proper collision filtering setup and are colliding even with volumes. Ideally, you want to setup collision channels such that the ropes channel only collides with the intended channels and/or objects.
              2. The jittering near the attachment points is due to a few particles constantly colliding with the physics asset. This can be fixed by having the particles near the attachment point disable their collision.

              Hope that helps and let me know if you have further questions
              Owner of VICO Game Studio LLC
              Twitter: @VICO_GameStudio
              Current Projects:
              CHIKARA: Action Arcade Wrestling in collaboration with Dave Horn (@Action937) and CHIKARA Pro Wrestling - WIP Thread
              VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

              Comment


                Originally posted by VICOGameStudio View Post

                Just need to get the plugin itself tested on Android via UE4. Been having issues setting up the SDKs along with the 4.22 update. I will try to get those sorted soon. If you have the environment setup and are up for testing it, let me know. Would appreciate the help.
                Hey mate, sorry to keep asking. Did you end up getting around to testing this on Android?

                Comment


                  Originally posted by VICOGameStudio View Post

                  Hi Fabito,

                  From the video, it actually looks like a combo of two issues:
                  1. The ropes do not seem to have proper collision filtering setup and are colliding even with volumes. Ideally, you want to setup collision channels such that the ropes channel only collides with the intended channels and/or objects.
                  2. The jittering near the attachment points is due to a few particles constantly colliding with the physics asset. This can be fixed by having the particles near the attachment point disable their collision.

                  Hope that helps and let me know if you have further questions
                  Hi, I was wondering if this plugin could be used on characters for hair (like 2 or 3 braids- not very many)?

                  Comment


                    Originally posted by VICOGameStudio View Post

                    Hello,

                    Wanted to check in with you, did I sufficiently answer your email regarding this?
                    Hope all is sorted, let me know if I can answer further questions

                    Yes your feed back did helped me a lot to solve the problems. Sorry not getting back to you, I got involved in another urgent project and I had to leave the project with the rope for a while.
                    Now I am having trouble with collision between the rope and mannequin.

                    First the particle size is big so the collision starts with a big space between the rope and the object. When I decrease it dose not decrease the particle size and hence the collision distance. My rope has width of 1 and the particle is 5.

                    2) While dragging the rope it jiggles also it is dragged to a certain limit then pass through the mannequin hand. I enabled the "per poly collision" for the skeletal mesh.


                    My scene contains a rope attached between two cubes in a vertical position. I need the mannequin hand to grab the rope and it rest in the hand of the mannequin till it is released.

                    Thank you again

                    Comment

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