Is anyone else having issues getting a non-zero length for the ParticleArray in the VDRope Component, using UE4.22? I can't grab specific particles and attach them where I need to because the Array is empty. I've set the number of segments to 40, and have moved the value around but the particle array never returns a length above 0.
Update: Turns out if the folders are named incorrectly sometimes the .dll won't load. Fixing the folder names fixed it.
Update: Turns out if the folders are named incorrectly sometimes the .dll won't load. Fixing the folder names fixed it.
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