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VICODynamics: a particle based Soft-Body physics Plugin

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    There is a fatal error when I pack my game, Log information is at below:

    ParallelExecutor.ExecuteActions: Creating library G:\Projects\LifeRaft 4.20\Binaries\Win64\LifeRaft-Win64-Shipping.lib and object G:\Projects\LifeRaft 4.20\Binaries\Win64\LifeRaft-Win64-Shipping.exp
    ParallelExecutor.ExecuteActions: Module.VICODynamicsPlugin.cpp.obj : error LNK2019: unresolved external symbol __libm_sse2_sincosf_ referenced in function "public: void __cdecl FVDRopeSceneProxy::BuildRopeMesh(class TArray<struct FVector,class FDefaultAllocator> const &,class TArray<struct FDynamicMeshVertex,class FDefaultAllocator> &,class TArray<int,class FDefaultAllocator> &)" (?BuildRopeMesh@FVDRopeSceneProxy@@QEAAXAEBV?$TArray@UFVector@@VFDefaultAllocator@@@@AEAV?$TArray@UFDynamicMeshVertex@@VFDefaultAllocator@@@@AEAV?$TArray@HVFDefaultAllocator@@@@@Z)
    ParallelExecutor.ExecuteActions: G:\Projects\LifeRaft 4.20\Binaries\Win64\LifeRaft-Win64-Shipping.exe : fatal error LNK1120: 1 unresolved externals
    <>c.<PrintExceptionInfo>b__4_1: ==============================================================================
    <>c.<PrintExceptionInfo>b__4_0: ERROR: UBT ERROR: Failed to produce item: G:\Projects\LifeRaft 4.20\Binaries\Win64\LifeRaft-Win64-Shipping.exe


    My engine version is 4.20.3, Thank you!

    Comment


      Originally posted by soarz4 View Post
      There is a fatal error when I pack my game, Log information is at below:

      ParallelExecutor.ExecuteActions: Creating library G:\Projects\LifeRaft 4.20\Binaries\Win64\LifeRaft-Win64-Shipping.lib and object G:\Projects\LifeRaft 4.20\Binaries\Win64\LifeRaft-Win64-Shipping.exp
      ParallelExecutor.ExecuteActions: Module.VICODynamicsPlugin.cpp.obj : error LNK2019: unresolved external symbol __libm_sse2_sincosf_ referenced in function "public: void __cdecl FVDRopeSceneProxy::BuildRopeMesh(class TArray<struct FVector,class FDefaultAllocator> const &,class TArray<struct FDynamicMeshVertex,class FDefaultAllocator> &,class TArray<int,class FDefaultAllocator> &)" (?BuildRopeMesh@FVDRopeSceneProxy@@QEAAXAEBV?$TArray@UFVector@@VFDefaultAllocator@@@@AEAV?$TArray@UFDynamicMeshVertex@@VFDefaultAllocator@@@@AEAV?$TArray@HVFDefaultAllocator@@@@@Z)
      ParallelExecutor.ExecuteActions: G:\Projects\LifeRaft 4.20\Binaries\Win64\LifeRaft-Win64-Shipping.exe : fatal error LNK1120: 1 unresolved externals
      <>c.<PrintExceptionInfo>b__4_1: ==============================================================================
      <>c.<PrintExceptionInfo>b__4_0: ERROR: UBT ERROR: Failed to produce item: G:\Projects\LifeRaft 4.20\Binaries\Win64\LifeRaft-Win64-Shipping.exe


      My engine version is 4.20.3, Thank you!
      Solved by copy the plugin from engine folder to project, thanks for your last reply!

      Comment


        Hello I wanted to notify you that Im currently on 4.22 preview(I know because this is a preview that I should expect problems) and Im currently working on getting the 4.21 version of the plugin working with 4.22 and as a heads up they did alot of physics changes to it as well as moved ShaderCore from a separate module into RenderCore...

        Comment


          Originally posted by Oldsiren View Post
          Hello I wanted to notify you that Im currently on 4.22 preview(I know because this is a preview that I should expect problems) and Im currently working on getting the 4.21 version of the plugin working with 4.22 and as a heads up they did alot of physics changes to it as well as moved ShaderCore from a separate module into RenderCore...
          Oh boy, sounds like that'll be a fun update to do. Thank you for letting me know.
          Owner of VICO Game Studio LLC
          Twitter: @VICO_GameStudio
          Current Projects:
          Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
          VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

          Comment


            Originally posted by VICOGameStudio View Post

            Oh boy, sounds like that'll be a fun update to do. Thank you for letting me know.
            So I finished getting it up and running, right now my only issue is that we're trying to get it running on xbox and the .lib file is causing problems where it cant seem to find the profile .lib file for xbox one causing a compile error for development builds if you have any suggestions for how to fix this I would very much appreciate it

            Comment


              Originally posted by Oldsiren View Post

              So I finished getting it up and running, right now my only issue is that we're trying to get it running on xbox and the .lib file is causing problems where it cant seem to find the profile .lib file for xbox one causing a compile error for development builds if you have any suggestions for how to fix this I would very much appreciate it
              Great!

              Did you compile the Xbox One binaries of VICODynamics (the physics library)? To do so, you will need github access to that repo. If I didn't already set that up for you, just email your purchase invoice/receipt and your GitHub username to vdue4@vicogamestudio.com and I'll get it setup.
              Owner of VICO Game Studio LLC
              Twitter: @VICO_GameStudio
              Current Projects:
              Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
              VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

              Comment


                Please help Elastick rope (hair) Click image for larger version

Name:	ElastickRope.jpg
Views:	136
Size:	245.7 KB
ID:	1593845

                Comment


                  Originally posted by VICOGameStudio View Post

                  Great!

                  Did you compile the Xbox One binaries of VICODynamics (the physics library)? To do so, you will need github access to that repo. If I didn't already set that up for you, just email your purchase invoice/receipt and your GitHub username to vdue4@vicogamestudio.com and I'll get it setup.
                  Hey,

                  We sent through an email last week hoping to get access to this. Could you kindly check the inbox?

                  Thanks!

                  Comment


                    Originally posted by VecFourDigital View Post

                    Hey,

                    We sent through an email last week hoping to get access to this. Could you kindly check the inbox?

                    Thanks!
                    They got into the Spam folder for some reason...
                    I'll get you guys setup today. Thank you for letting me know.
                    Owner of VICO Game Studio LLC
                    Twitter: @VICO_GameStudio
                    Current Projects:
                    Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
                    VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

                    Comment


                      Originally posted by Dreika View Post
                      Please help Elastick rope (hair) Click image for larger version

Name:	ElastickRope.jpg
Views:	136
Size:	245.7 KB
ID:	1593845
                      Could you describe the issue? Not sure what to help you with.
                      Is it crashing? Not working correctly? Behaving strangely? Something else?
                      Owner of VICO Game Studio LLC
                      Twitter: @VICO_GameStudio
                      Current Projects:
                      Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
                      VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

                      Comment


                        Originally posted by VICOGameStudio View Post

                        Could you describe the issue? Not sure what to help you with.
                        Is it crashing? Not working correctly? Behaving strangely? Something else?

                        The spring parameter is required (the desire of the rope to return to its original position) https://youtu.be/u63pELQu4IM?t=555

                        Comment


                          Just purchased this to try some tests for a project in 4.19. I can't seem to get any trace detection at all on the ropes. I've tried sphere tracing against the object type and visibility, but neither returns true for detecting the trace.

                          I wanted to see if it's possible to grab a rope in VR, but not being able to trace against the rope makes it kind of a non-starter.

                          Comment


                            Originally posted by cloudgate studio View Post
                            Just purchased this to try some tests for a project in 4.19. I can't seem to get any trace detection at all on the ropes. I've tried sphere tracing against the object type and visibility, but neither returns true for detecting the trace.

                            I wanted to see if it's possible to grab a rope in VR, but not being able to trace against the rope makes it kind of a non-starter.
                            The PhysX traces won't work since it's not a PhysX object. I added VICODynamics specific trace functions to query VICODynamics objects. Try them out: QuerySphereOverlaps and QueryBoxOverlaps. You will need to get the simulation object first via GetVICODynamicsSimulationInstance and call either of the queries on it.
                            Hope that helps.
                            Owner of VICO Game Studio LLC
                            Twitter: @VICO_GameStudio
                            Current Projects:
                            Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
                            VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

                            Comment



                              Do you ignore my request?

                              Comment


                                Originally posted by Dreika View Post
                                Do you ignore my request?
                                I did forget to follow up, thank you for the reminder.

                                I can look into adding a "retain shape" ability, should not be too difficult and would allow for some really neat results/creations (including hair). I think it's a great request, thank you!
                                Owner of VICO Game Studio LLC
                                Twitter: @VICO_GameStudio
                                Current Projects:
                                Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
                                VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

                                Comment

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