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VICODynamics: a particle based Soft-Body physics Plugin

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    Alright, got it, it's not critical as I see right now (no crash or anything, just a little delayed "hiccup" at first play in PIE).

    Anyway, any shareable info about the fluid sim part from my previous question or it's "classified" for now?

    Comment


      Originally posted by JimPhoenix View Post
      Alright, got it, it's not critical as I see right now (no crash or anything, just a little delayed "hiccup" at first play in PIE).

      Anyway, any shareable info about the fluid sim part from my previous question or it's "classified" for now?
      Not classified . Current target is volume-preserving soft-bodies, once these are in, I'll move onto fluids.
      Owner of VICO Game Studio LLC
      Twitter: @VICO_GameStudio
      Current Projects:
      Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
      VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

      Comment


        Originally posted by VICOGameStudio View Post

        Not classified . Current target is volume-preserving soft-bodies, once these are in, I'll move onto fluids.
        Sounds cool, thanks! I'm very curious indeed, just keep up the good work!

        Comment


          Originally posted by VICOGameStudio View Post

          I have actually never seen that error... I would put it down as a UE4-side bug for now. It is not directly caused by the VD* component, but seems to stem from within the Actor class when that VD* component is getting setup. If it persists after the next UE4 hotfix, let me know and I'll investigate further.
          The new version of UE4 is out now (updated to 4.19.1), but the handled ensure error is sadly still there.

          I double checked the VICO Dynamics example project and the errors are there too (you can check it with a non-source build engine) in the output log and the PIE lag at begin play.

          Comment


            Originally posted by JimPhoenix View Post

            The new version of UE4 is out now (updated to 4.19.1), but the handled ensure error is sadly still there.

            I double checked the VICO Dynamics example project and the errors are there too (you can check it with a non-source build engine) in the output log and the PIE lag at begin play.
            Gotcha! I will look into it next week. Thank you, Jim.
            Owner of VICO Game Studio LLC
            Twitter: @VICO_GameStudio
            Current Projects:
            Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
            VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

            Comment


              No problem, yw!

              Comment


                Originally posted by JimPhoenix View Post
                No problem, yw!
                Good news! Found the cause of the ensure, easy fix. I'll have the hotfix submitted Monday. Thank you again for reporting it.
                Owner of VICO Game Studio LLC
                Twitter: @VICO_GameStudio
                Current Projects:
                Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
                VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

                Comment


                  Supercool, thanks!

                  Comment


                    Originally posted by Dudester01
                    Looks very bad and useless
                    Do feel free to elaborate, detailed and constructive feedback helps me improve this plugin and is always welcome.
                    Owner of VICO Game Studio LLC
                    Twitter: @VICO_GameStudio
                    Current Projects:
                    Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
                    VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

                    Comment


                      Quick update: Switch code will be pushed to the repo and ready for production use! Anyone with access to the physics library Git repo will be able to grab it from master once pushed. There will also be a push to the plugin repo for all of the supporting UE4 Switch bits. If you do not yet have access to the repos and you already purchased the plugin, simply email your purchase invoice to vdue4@vicogamestudio.com along with your GitHub username.

                      There will be a smaller feature-update before the big one to get a few requested features in such as hit/overlap events, improvements to the tension constraints and a few others. The big feature-update will bring volume-preserving soft bodies.
                      Owner of VICO Game Studio LLC
                      Twitter: @VICO_GameStudio
                      Current Projects:
                      Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
                      VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

                      Comment


                        Originally posted by VICOGameStudio View Post
                        Quick update: Switch code will be pushed to the repo and ready for production use! Anyone with access to the physics library Git repo will be able to grab it from master once pushed. There will also be a push to the plugin repo for all of the supporting UE4 Switch bits. If you do not yet have access to the repos and you already purchased the plugin, simply email your purchase invoice to vdue4@vicogamestudio.com along with your GitHub username.

                        There will be a smaller feature-update before the big one to get a few requested features in such as hit/overlap events, improvements to the tension constraints and a few others. The big feature-update will bring volume-preserving soft bodies.
                        Will the big update include cloth that stays where you put it and does not slide?

                        Comment


                          Originally posted by jojo8026 View Post

                          Will the big update include cloth that stays where you put it and does not slide?
                          Yes, I have identified the cause and it is a matter of getting a fix put in. I will try to get it into the earlier update if time allows!
                          Owner of VICO Game Studio LLC
                          Twitter: @VICO_GameStudio
                          Current Projects:
                          Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
                          VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

                          Comment


                            Originally posted by VICOGameStudio View Post

                            Yes, I have identified the cause and it is a matter of getting a fix put in. I will try to get it into the earlier update if time allows!
                            That would be awesome if Christmas could come early this year

                            Comment


                              Originally posted by JimPhoenix View Post
                              No problem, yw!
                              Just got the email from Epic, the hotfix is live. Could you please give it a test?
                              Owner of VICO Game Studio LLC
                              Twitter: @VICO_GameStudio
                              Current Projects:
                              Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
                              VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

                              Comment


                                Originally posted by VICOGameStudio View Post

                                Just got the email from Epic, the hotfix is live. Could you please give it a test?
                                Jepp' I can confirm the fix works like a charm, so no ugly red lines in my output log and no "hiccup" at first time when I play in PIE, thank you!

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