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VICODynamics: a particle based Soft-Body physics Plugin

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    Would this work with instanced static mesh? I want to be able to do this:
    https://youtu.be/l9NX06mvp2E?t=762
    George Rolfe.
    Technical Coordinator at Orbit Solutions Pty Ltd.

    Comment


      Originally posted by duke22 View Post
      Would this work with instanced static mesh? I want to be able to do this:
      https://youtu.be/l9NX06mvp2E?t=762
      As far as having the Instanced static meshes attached to the rope? That is a great question! I'll have to test and see if it's as simple as attaching each instance to a socket on a rope or if manual location updating will be required.
      Owner of VICO Game Studio LLC
      Twitter: @VICO_GameStudio
      Current Projects:
      CHIKARA: Action Arcade Wrestling in collaboration with Dave Horn (@Action937) and CHIKARA Pro Wrestling - WIP Thread
      VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

      Comment


        No I mean can an instanced static mesh BE a rope? Or does it have to be a skeletal mesh with bones?
        George Rolfe.
        Technical Coordinator at Orbit Solutions Pty Ltd.

        Comment


          Originally posted by duke22 View Post
          No I mean can an instanced static mesh BE a rope? Or does it have to be a skeletal mesh with bones?
          Oh, I see. Currently, there isn't a way to use instanced meshes as the rope. But I'll certainly look into that!
          The mesh can either be generated, if you are fine with using a cylindrical mesh. Or a skeletal mesh with bones, if you'd like to use a custom mesh
          Owner of VICO Game Studio LLC
          Twitter: @VICO_GameStudio
          Current Projects:
          CHIKARA: Action Arcade Wrestling in collaboration with Dave Horn (@Action937) and CHIKARA Pro Wrestling - WIP Thread
          VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

          Comment


            Originally posted by VICOGameStudio View Post

            Oh, I see. Currently, there isn't a way to use instanced meshes as the rope. But I'll certainly look into that!
            The mesh can either be generated, if you are fine with using a cylindrical mesh. Or a skeletal mesh with bones, if you'd like to use a custom mesh
            Ok great, thanks for the info!
            George Rolfe.
            Technical Coordinator at Orbit Solutions Pty Ltd.

            Comment


              I WANT THIS..... Emmm. all my money is toke by my wife... so it need some time to got this...

              Comment


                First few tutorial videos are live, big thank you to Brian Calcote for making these!

                https://www.youtube.com/playlist?lis...8ROWTG7EPWnG7i

                More on the way!
                Owner of VICO Game Studio LLC
                Twitter: @VICO_GameStudio
                Current Projects:
                CHIKARA: Action Arcade Wrestling in collaboration with Dave Horn (@Action937) and CHIKARA Pro Wrestling - WIP Thread
                VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

                Comment


                  I have a blanket on over a bed, when I click the play button in the editor I want the cloth to drape on the bed but not move, how do I get it too stop moving? It keeps sliding off the bed

                  Comment


                    Originally posted by jojo8026 View Post
                    I have a blanket on over a bed, when I click the play button in the editor I want the cloth to drape on the bed but not move, how do I get it too stop moving? It keeps sliding off the bed
                    Collision stability will be improved, it is probably the second biggest pain to get right. Followed by the actual solver . No thanks to PhysX's API...
                    For now, I'd recommend anchoring a few of the particles once it drapes over the bed to eliminate the sliding. This will be improved soon!
                    Owner of VICO Game Studio LLC
                    Twitter: @VICO_GameStudio
                    Current Projects:
                    CHIKARA: Action Arcade Wrestling in collaboration with Dave Horn (@Action937) and CHIKARA Pro Wrestling - WIP Thread
                    VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

                    Comment


                      I am looking for something to help me with soft body physics, most notable pushing female breasts out of the way when there is an animation like crossing arms so that I don't have to alter all the animations from male to female character by hand.
                      Can this plugin do this? Or will it be able in the near future?
                      Thanks

                      Comment


                        Originally posted by Wallenstein View Post
                        I am looking for something to help me with soft body physics, most notable pushing female breasts out of the way when there is an animation like crossing arms so that I don't have to alter all the animations from male to female character by hand.
                        Can this plugin do this? Or will it be able in the near future?
                        Thanks
                        I would say near-future for sure! The only thing that is really stopping it from working reliably now is the lack of a precise collision solver for more complex scenarios like this. Volume-preserving soft-bodies are coming in the next feature update, so that part will just work.
                        Owner of VICO Game Studio LLC
                        Twitter: @VICO_GameStudio
                        Current Projects:
                        CHIKARA: Action Arcade Wrestling in collaboration with Dave Horn (@Action937) and CHIKARA Pro Wrestling - WIP Thread
                        VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

                        Comment


                          Originally posted by VICOGameStudio View Post

                          I would say near-future for sure! The only thing that is really stopping it from working reliably now is the lack of a precise collision solver for more complex scenarios like this. Volume-preserving soft-bodies are coming in the next feature update, so that part will just work.
                          Any ETA on the next update?

                          Comment


                            Originally posted by jojo8026 View Post

                            Any ETA on the next update?
                            Not yet, I will have one as soon as the volume-preserving soft body bit is complete because it's the biggest part of the next feature update. I will post an update here as soon as it's ready for showing off
                            Owner of VICO Game Studio LLC
                            Twitter: @VICO_GameStudio
                            Current Projects:
                            CHIKARA: Action Arcade Wrestling in collaboration with Dave Horn (@Action937) and CHIKARA Pro Wrestling - WIP Thread
                            VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

                            Comment


                              Squeezing bodies instead of preserving would also be nice.
                              I have a posture where my character sits down and kind puts the hand between the knees thus forming a V with the arms. It looks good for a male character but for a female the arms go through the breasts. I played with UE's physics for about a week . At times I was able to make it so that the breasts would be pushed upwards but that also looked weird. And of course most of the time the simulation would not stabilize and the breasts were jerking around like crazy, sometimes ending on the back of the character. I added 4 separate bones to the breasts because I thought I could just squeeze them together in the center of the body but of course it never worked.
                              Maybe something like that could be an option instead of always volume preserving?
                              Anyway, I'm glad to see there is an out of the box solution in the making. I was checking NVidias Flex but I don't want to depend on a third party to make the integration and then I don't really know when or if they update with the next UE version

                              Comment


                                Originally posted by Wallenstein View Post
                                Squeezing bodies instead of preserving would also be nice.
                                I have a posture where my character sits down and kind puts the hand between the knees thus forming a V with the arms. It looks good for a male character but for a female the arms go through the breasts. I played with UE's physics for about a week . At times I was able to make it so that the breasts would be pushed upwards but that also looked weird. And of course most of the time the simulation would not stabilize and the breasts were jerking around like crazy, sometimes ending on the back of the character. I added 4 separate bones to the breasts because I thought I could just squeeze them together in the center of the body but of course it never worked.
                                Maybe something like that could be an option instead of always volume preserving?
                                Anyway, I'm glad to see there is an out of the box solution in the making. I was checking NVidias Flex but I don't want to depend on a third party to make the integration and then I don't really know when or if they update with the next UE version
                                Well you cannot squeeze a body without volume preservation. Without it, you end up crushing the body.
                                Hopefully you can find the next update of use in your setup.

                                I'm with you regarding depending on third-party solutions, was a big reason why I created VICO Dynamics in the first place
                                Owner of VICO Game Studio LLC
                                Twitter: @VICO_GameStudio
                                Current Projects:
                                CHIKARA: Action Arcade Wrestling in collaboration with Dave Horn (@Action937) and CHIKARA Pro Wrestling - WIP Thread
                                VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

                                Comment

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