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VICODynamics: a particle based Soft-Body physics Plugin

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    VICO Dynamics will be 25% off during the upcoming Marketplace sale!
    Owner of VICO Game Studio LLC
    Twitter: @VICO_GameStudio
    Current Projects:
    Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
    VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

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      Nintendo Switch support is right around the corner! Ran a successful test yesterday, just some tidying up left. VICODynamics takes full advantage of the ARM NEON SIMD instructions to maximise performance as much as possible. More very soon!
      Owner of VICO Game Studio LLC
      Twitter: @VICO_GameStudio
      Current Projects:
      Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
      VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

      Comment


        Did some extensive testing on the Switch and the raw solver performance is not too far behind the Xbox One/PS4... on a darn handheld! I'm impressed with the Nintendo Switch so far. Can't say the same for the PhysX side of things unfortunately. I think I'll have the Switch support branch pushed to the repo next week with a few stats posted here as well. Stay tuned!
        Owner of VICO Game Studio LLC
        Twitter: @VICO_GameStudio
        Current Projects:
        Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
        VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

        Comment


          Hi, I wonder if this plugin will have future support for partial soft body for simulating skin on characters with softbody weight painting tools and properties like dampening, collison tolrances and other human flesh related properties with performance and blueprints in mind.
          Thank you.

          Comment


            Originally posted by AjiteshC View Post
            Hi, I wonder if this plugin will have future support for partial soft body for simulating skin on characters with softbody weight painting tools and properties like dampening, collison tolrances and other human flesh related properties with performance and blueprints in mind.
            Thank you.
            Most certainly not out of the question and I have thought of ways to go about implementing such a feature. No ETA, but certainly a feature I'll come back to!
            Owner of VICO Game Studio LLC
            Twitter: @VICO_GameStudio
            Current Projects:
            Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
            VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

            Comment


              Hello! I'm using rope in my VR Project, and i have big problem with rope and simulate physics.
              If i turn on, simulate physics on two my spheres(in Begin play) if I include physics on my two spheres and connect them with a rope to each other, then when I attach one of the spheres to the controller, the rope will not drag the second sphere, it will endlessly stretch.
              But if the physics is not included inside the BP, and in the settings of the object there is a check mark for the inclusion of physics, then everything works fine.



              Comment


                Originally posted by TeddyJeez View Post
                Hello! I'm using rope in my VR Project, and i have big problem with rope and simulate physics.
                If i turn on, simulate physics on two my spheres(in Begin play) if I include physics on my two spheres and connect them with a rope to each other, then when I attach one of the spheres to the controller, the rope will not drag the second sphere, it will endlessly stretch.
                But if the physics is not included inside the BP, and in the settings of the object there is a check mark for the inclusion of physics, then everything works fine.


                Hi TeddyJeez,

                I actually just replied to your email, if you could use one means of contact next time, that'd be great . I'll post my reply here in case others find it useful:

                That is the built in behavior currently, the VD* Components check if physics are enabled before creating tension constraints during initialization. But, as you’ve seen yourself, this becomes a problem if physics are enabled later and you still want tension constraints between the VD* and other Component.
                My thought is to add a checkbox, Create Tension Constraints Even if Not Simulating, which will force the creation when needed. What do you think? I’m planning to add it in a patch soon.
                Owner of VICO Game Studio LLC
                Twitter: @VICO_GameStudio
                Current Projects:
                Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
                VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

                Comment


                  Originally posted by VICOGameStudio View Post

                  Hi TeddyJeez,

                  I actually just replied to your email, if you could use one means of contact next time, that'd be great . I'll post my reply here in case others find it useful:

                  That is the built in behavior currently, the VD* Components check if physics are enabled before creating tension constraints during initialization. But, as you’ve seen yourself, this becomes a problem if physics are enabled later and you still want tension constraints between the VD* and other Component.
                  My thought is to add a checkbox, Create Tension Constraints Even if Not Simulating, which will force the creation when needed. What do you think? I’m planning to add it in a patch soon.
                  Yeah, I apologize for the duplication of the issue, I just had to understand the problem urgently

                  Comment


                    And one more question, how can I attach one object to another, if one of the is attached to the rope?

                    Comment


                      Originally posted by TeddyJeez View Post
                      And one more question, how can I attach one object to another, if one of the is attached to the rope?
                      Are you looking to attach an Actor/Component to a Rope or a Rope to an Actor/Component?
                      Owner of VICO Game Studio LLC
                      Twitter: @VICO_GameStudio
                      Current Projects:
                      Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
                      VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

                      Comment


                        Originally posted by VICOGameStudio View Post

                        Are you looking to attach an Actor/Component to a Rope or a Rope to an Actor/Component?
                        I better show on video, the essence of the problem, so it will be more informative

                        And my settings : https://yadi.sk/i/HHY3SsGz3RQcJ2
                         

                        Comment


                          Originally posted by TeddyJeez View Post

                          I better show on video, the essence of the problem, so it will be more informative

                          And my settings : https://yadi.sk/i/HHY3SsGz3RQcJ2
                          I am expiriensing the same issue

                          Comment


                            Originally posted by TeddyJeez View Post

                            I better show on video, the essence of the problem, so it will be more informative

                            And my settings : https://yadi.sk/i/HHY3SsGz3RQcJ2
                            Aha, interesting... Both attachments have SimulateTension enabled, right? When picking up a Sphere, you turn off Simulate Physics?
                            Owner of VICO Game Studio LLC
                            Twitter: @VICO_GameStudio
                            Current Projects:
                            Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
                            VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics

                            Comment


                              Originally posted by VICOGameStudio View Post

                              Aha, interesting... Both attachments have SimulateTension enabled, right? When picking up a Sphere, you turn off Simulate Physics?
                              Yes it's so

                              Comment


                                Originally posted by VICOGameStudio View Post

                                Aha, interesting... Both attachments have SimulateTension enabled, right? When picking up a Sphere, you turn off Simulate Physics?
                                Oops, stop. SimulateTension enabled only on second sphere. If I enable Tension on first sphere, she'll behave also as second.

                                And if I pick up sphere, Simulate Physics is disable.

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