Originally posted by VICOGameStudio
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VICODynamics: a particle based Soft-Body physics Plugin
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Owner of VICO Game Studio LLC
Twitter: @VICO_GameStudio
Current Projects:
Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics
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Originally posted by Gomo View PostDoes Ropes support two way collisions? For example if I want to make walkable ropes which bends beneath character.
Hope that helpsOwner of VICO Game Studio LLC
Twitter: @VICO_GameStudio
Current Projects:
Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics
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Originally posted by Archound View PostHi. Is there a way to record a rope in a sequencer as an animation?
Do you mean record the simulated particles once and playback in sequencer? If so, that is certainly something that I'd be interested in adding! I had an additional request to allow for recording the simulation per-component and being able to play it back at runtime for cinematics.
Will definitely be looking into both of these features!Owner of VICO Game Studio LLC
Twitter: @VICO_GameStudio
Current Projects:
Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics
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Originally posted by VICOGameStudio View PostDo you mean record the simulated particles once and playback in sequencer
It could be a killer for predefined animations, both for precision and performance cost (just anim).
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Originally posted by Baskiatt View PostHi.
Before all, congrats for this plugin. It is really amazing.
I have a question about collisions. I need to know the hit points with the rope. Is there a way to get them?
Thank you very much.
It is coming in the next patch! I think a week or so left, but will be on GitHub sooner.Owner of VICO Game Studio LLC
Twitter: @VICO_GameStudio
Current Projects:
Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics
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Originally posted by Archound View Post
I will explain why this could be useful. In my case I have a very small scale, the rope is 1 unreal unit in diagonal, in order to simulate collisions very precisely I had to enhance drag coefficient - it obviously slows down the rope movement, but if recorder by sequencer, it could be played with higher anim rate.
It could be a killer for predefined animations, both for precision and performance cost (just anim).Owner of VICO Game Studio LLC
Twitter: @VICO_GameStudio
Current Projects:
Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics
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Originally posted by VICOGameStudio View Post
Thank you!
It is coming in the next patch! I think a week or so left, but will be on GitHub sooner.
We are working on a Switch Project. Are you planning to give support for this platform in short terms?
Thanks again!
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Originally posted by Baskiatt View Post
Thank your for your prompt answer
We are working on a Switch Project. Are you planning to give support for this platform in short terms?
Thanks again!Owner of VICO Game Studio LLC
Twitter: @VICO_GameStudio
Current Projects:
Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics
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As promised here is my project where I used VICODynamics:
Forum Link:
https://forums.unrealengine.com/comm...a-gameplay-inc
And a gameplay video( at 7:30 you can see the plugin used ) :
https://youtu.be/nyxixamMgJA?t=451
Aiming:
https://media.giphy.com/media/14tCIqHhhCMncY/giphy.gif
Attaching and Balancing:
https://media.giphy.com/media/jwlKA9R1OO0fK/giphy.gif
Thank you for the support you gave me during the creation phase, VICODynamics!My Artstation: https://www.artstation.com/somethingunreal
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Originally posted by SmthAwful View PostAs promised here is my project where I used VICODynamics:
Forum Link:
https://forums.unrealengine.com/comm...a-gameplay-inc
And a gameplay video( at 7:30 you can see the plugin used ) :
https://youtu.be/nyxixamMgJA?t=451
Aiming:
https://media.giphy.com/media/14tCIqHhhCMncY/giphy.gif
Attaching and Balancing:
https://media.giphy.com/media/jwlKA9R1OO0fK/giphy.gif
Thank you for the support you gave me during the creation phase, VICODynamics!Owner of VICO Game Studio LLC
Twitter: @VICO_GameStudio
Current Projects:
Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics
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Quick update: Work on Volume Constraints has begun, some test footage soon! And Switch support should be completely tested by next month, next month at the latest.Owner of VICO Game Studio LLC
Twitter: @VICO_GameStudio
Current Projects:
Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics
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