Hi, in preparation for using your dynamics plugin for cloth, where can I find a procedure for getting a UE character to use the rigged physics asset rather than simple capsule collision? I know your UI is not ready at this time but I want to be ready to start using it when you do release it. Is there any chance this step (implementing collision against the character physics asset) will be part of your UI? Thanks!
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VICODynamics: a particle based Soft-Body physics Plugin
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Originally posted by Flesh Forge View PostHi, in preparation for using your dynamics plugin for cloth, where can I find a procedure for getting a UE character to use the rigged physics asset rather than simple capsule collision? I know your UI is not ready at this time but I want to be ready to start using it when you do release it. Is there any chance this step (implementing collision against the character physics asset) will be part of your UI? Thanks!Owner of VICO Game Studio LLC
Twitter: @VICO_GameStudio
Current Projects:
Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics
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Owner of VICO Game Studio LLC
Twitter: @VICO_GameStudio
Current Projects:
Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics
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Making steady progress with the Cloth Component, next up is using a StaticMesh as a base for conversion!
Owner of VICO Game Studio LLC
Twitter: @VICO_GameStudio
Current Projects:
Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics
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Owner of VICO Game Studio LLC
Twitter: @VICO_GameStudio
Current Projects:
Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics
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I can't wait to use this on characters.Storyteller - An immersive VR audiobook player
Dungeon Survival - WIP First person dungeon crawler with a focus on survival and environmental gameplay ala roguelikes
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Originally posted by FlyingPanda View Postif i bought the plugin early on do i still get a marketplace version or do i need to buy it all over again ?Owner of VICO Game Studio LLC
Twitter: @VICO_GameStudio
Current Projects:
Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics
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Originally posted by FlyingPanda View PostI Sent the email. Hope to hear back soonOwner of VICO Game Studio LLC
Twitter: @VICO_GameStudio
Current Projects:
Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics
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Originally posted by Flesh Forge View PostAre there some offline docs anywhere, I'd like to read up on how to prepare meshes for use with your plugin/how to configure particle setups for custom meshes in UE. Thanks!
As for preparing meshes, are you looking to have a non-cable/rope mesh? If so, this is not yet supported out-of-the-box but I can certainly add that support by allowing you to supply a skinned mesh. It will need to be skinned in a specific way but should work great for such a scenario.Owner of VICO Game Studio LLC
Twitter: @VICO_GameStudio
Current Projects:
Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics
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Yes, I'm very interested in using your physics sim for things like ponytail hairs. If they need to be boned a certain way that's no problem, just need to know how that has to be done. Are your particles in a rope setup allowed to rotate on the long axis? It seems like they wouldn't be, and that'd be preferable, but I should ask now I guess. Do meshes have to be welded/watertight, is it ok if you have a braided structure? We got a couple of pieces set up with UE's native IK bone dynamics but the problem was getting collision against the physics asset rather than the capsule, using this method:
https://www.youtube.com/watch?v=Jq0pB2Um_pA
Thanks!
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Originally posted by Flesh Forge View PostYes, I'm very interested in using your physics sim for things like ponytail hairs. If they need to be boned a certain way that's no problem, just need to know how that has to be done. Are your particles in a rope setup allowed to rotate on the long axis? It seems like they wouldn't be, and that'd be preferable, but I should ask now I guess. Do meshes have to be welded/watertight, is it ok if you have a braided structure? We got a couple of pieces set up with UE's native IK bone dynamics but the problem was getting collision against the physics asset rather than the capsule, using this method:
https://www.youtube.com/watch?v=Jq0pB2Um_pA
Thanks!
1. Create a chain of bones for your mesh, name the bones sequentially like so: ChainBone_0, ChainBone_1, ChainBone_2, etc...
2. Skin any mesh you desire to that bone chain, the only thing to account for is that the collision will be per-particle! So take the desired particle radius into account for the spacing between the bones as well as the mesh thickness.
That should be all you need.
The particles have no rotation themselfs, bone rotation will need to be derived from the positioning of the particles in the chain therefore rotation along the axis will not be present.
Hope that helps, I'll have a proper example once everything is setup and tested.Last edited by VICOGameStudio; 10-21-2016, 11:51 AM.Owner of VICO Game Studio LLC
Twitter: @VICO_GameStudio
Current Projects:
Action Arcade Wrestling in collaboration with Dave Horn (@Action937) - https://www.actionarcadewrestling.com/
VICO Dynamics Physics Library - Details: https://www.vicogamestudio.com/projects/vico-dynamics
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