Trying really hard to not call this "The Fall of the Dinosaurs" since it's an autumn scene. The shot is roughly 90% straight out of Unreal.
Assets include
- 1 dinosaur
- 2 rock clusters (probably could have even pushed that to just one, but I had the other handy)
- 3 trees (1 background tree, and 2 'hero' dead trees)
- 1 treetop foliage
- 1 grass clump and 1 fern (with a couple of minor variations) - i really wanted more instance-based color variation but even solid black-white showed up only a little bit
Mist and god-rays are all done through blueprints - they are also the main thing killing the framerate, fwiw (many layers of animated overdraw, oh my)
Lots of the ground foliage was placed with generators, though some were hand-placed for silhouette/composition purposes
comments/crits/questions are all welcome, though it might take a bit to reply :P
Assets include
- 1 dinosaur
- 2 rock clusters (probably could have even pushed that to just one, but I had the other handy)
- 3 trees (1 background tree, and 2 'hero' dead trees)
- 1 treetop foliage
- 1 grass clump and 1 fern (with a couple of minor variations) - i really wanted more instance-based color variation but even solid black-white showed up only a little bit
Mist and god-rays are all done through blueprints - they are also the main thing killing the framerate, fwiw (many layers of animated overdraw, oh my)
Lots of the ground foliage was placed with generators, though some were hand-placed for silhouette/composition purposes
comments/crits/questions are all welcome, though it might take a bit to reply :P
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