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Path Follow plugin

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  • replied
    Hello everyone!

    Just wondering if anyone knows how I can move/edit spline points at runtime...

    Tried getting the spline points in BP but could not find the right one.

    Thanks

    Leave a comment:


  • replied
    Hello. What are changes in update that just came up on Marketplace? Thank you.

    Leave a comment:


  • replied
    Hey there,

    I have some characters that are walking animations. Please can you explain a simple path follow to use there natural animation speed.
    Basically I just want them to walk in a circle.

    Please can you help?

    Leave a comment:


  • replied
    Is there a way to preview an actor following the spline while playing a sequence in editor?

    Leave a comment:


  • replied
    For anyone, who gets the following Message on any IOS device:
    Plugin 'pathfollow' failed to load because module 'PathFollow' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project.
    My solution was to create a Plugins folder and paste in the PathFollow folder from the Marketplace folder. That Plugins folder is located right in the root folder of my project.
    That gave me some headache and I hope that I could help someone with my solution.

    Leave a comment:


  • replied
    please how use open curve editor

    Leave a comment:


  • replied


    Any news to when it will be online

    Leave a comment:


  • replied
    As many of you reported the plugin 4.22 version has crash in ApplyToComponent() method. I'm sorry for any inconvenience. Hotfix is on its way and will be submitted today. Will update you once it's live

    Leave a comment:


  • replied
    Hi, i am having a problem porting a project of mine from 4.21 to 4.22.1 i had to deinstall your plugin to get it to work correctly. Any idea what this might be ?
    all other plugins are working as they should ..
    kind regards
    stucki

    here is the crash report
    Unhandled exception

    VCRUNTIME140
    UE4Editor_PathFollow!FInterpCurveVector:perator=()
    UE4Editor_PathFollow!UPFPathFollowerComponent::FPathFollowerInstanceData::ApplyToComponent() [d:\build\++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\pathfollow\source\pathfollow\components\pfpathfollowercomponent.cpp:1208]
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_UnrealEd
    UE4Editor_UnrealEd
    UE4Editor_UnrealEd
    UE4Editor_UnrealEd
    UE4Editor_UnrealEd
    UE4Editor_UnrealEd
    UE4Editor_UnrealEd
    UE4Editor_UnrealEd
    UE4Editor
    UE4Editor
    UE4Editor
    UE4Editor
    kernel32
    ntdll
    Last edited by stucki; 04-29-2019, 11:00 AM.

    Leave a comment:


  • replied
    Apologies if this isn't the place to ask, but how does the BP_Plane follow work? I've used it to get the result I want, an object following a path. But when I don't use it, say take a mesh and add the path follow to it, I cannot get the object to orient correctly.

    I.E., in the plane example, the plane would be moving sideways.

    Leave a comment:


  • replied
    Every release is tested using PathFollowExamples project. All examples there needs to work. So right now there are no updates. No bugfixes, no new features but everything works in 4.21 as expected.

    Leave a comment:


  • replied
    Simple 4.21 support is one thing, the other thing is it'll actually work as intended in the core, much has changed since 2015. I'm considering purchasing, any sort of status update would be welcome. It would be unfortunate if such things go dead without any alternatives.

    Leave a comment:


  • replied
    need the 4.21 version, too !

    Leave a comment:


  • replied
    Hello, any chance to get it soon for 4.21 ? we are really expecting it for our project. Thank you for en ETA.

    Leave a comment:


  • replied
    Hi,
    My car follow myPFfollower, its ok no problem. But I want to my camera follow to car? How can I do this? Which way to use?

    Leave a comment:

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