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    #91
    4.20 Update will be released?

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      #92
      Hi,
      My car follow myPFfollower, its ok no problem. But I want to my camera follow to car? How can I do this? Which way to use?

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        #93
        Hello, any chance to get it soon for 4.21 ? we are really expecting it for our project. Thank you for en ETA.

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          #94
          need the 4.21 version, too !
          www.ofpawnsandkings.de

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            #95
            Simple 4.21 support is one thing, the other thing is it'll actually work as intended in the core, much has changed since 2015. I'm considering purchasing, any sort of status update would be welcome. It would be unfortunate if such things go dead without any alternatives.

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              #96
              Every release is tested using PathFollowExamples project. All examples there needs to work. So right now there are no updates. No bugfixes, no new features but everything works in 4.21 as expected.

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                #97
                Apologies if this isn't the place to ask, but how does the BP_Plane follow work? I've used it to get the result I want, an object following a path. But when I don't use it, say take a mesh and add the path follow to it, I cannot get the object to orient correctly.

                I.E., in the plane example, the plane would be moving sideways.

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                  #98
                  Hi, i am having a problem porting a project of mine from 4.21 to 4.22.1 i had to deinstall your plugin to get it to work correctly. Any idea what this might be ?
                  all other plugins are working as they should ..
                  kind regards
                  stucki

                  here is the crash report
                  Unhandled exception

                  VCRUNTIME140
                  UE4Editor_PathFollow!FInterpCurveVector:perator=()
                  UE4Editor_PathFollow!UPFPathFollowerComponent::FPathFollowerInstanceData::ApplyToComponent() [d:\build\++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\pathfollow\source\pathfollow\components\pfpathfollowercomponent.cpp:1208]
                  UE4Editor_Engine
                  UE4Editor_Engine
                  UE4Editor_Engine
                  UE4Editor_Engine
                  UE4Editor_Engine
                  UE4Editor_UnrealEd
                  UE4Editor_UnrealEd
                  UE4Editor_UnrealEd
                  UE4Editor_UnrealEd
                  UE4Editor_UnrealEd
                  UE4Editor_UnrealEd
                  UE4Editor_UnrealEd
                  UE4Editor_UnrealEd
                  UE4Editor
                  UE4Editor
                  UE4Editor
                  UE4Editor
                  kernel32
                  ntdll
                  Last edited by stucki; 04-29-2019, 11:00 AM.
                  www.ofpawnsandkings.de

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                    #99
                    As many of you reported the plugin 4.22 version has crash in ApplyToComponent() method. I'm sorry for any inconvenience. Hotfix is on its way and will be submitted today. Will update you once it's live

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                      Any news to when it will be online
                      www.ofpawnsandkings.de

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