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  • replied
    UE 4.15 version released on the Marketplace.

    Release notes:
    New: Inverse rotation on reverse if enabled
    New: UseSpeedCurve now writable from BP

    Bugfix: LinearStable rotation interpolation returned rotation in world space instead of local space
    Bugfix: Proper default initialization for controlled components
    Bugfix: Crash in StandaloneGame play mode
    Bugfix: Delta rotation (when rotating rotation point) is always applied in local space
    Bugfix: Long lasting bug with keeping reference to edited follower component
    Bugfix: Crash when setting path to follow to null during simulation (event point and callbacks processing)

    Grab your copy here!

    Cooper

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  • replied
    Hi,
    Any news on the bugfix for this: "If I run a game in standalone mode and press any key (CTRL, ALT or SPACE for example), the game will crash.
    Do you have an ETA for the fix? We're a bit under pressure and this bug is a show stopper for us atm."

    Thank you

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  • replied
    Hi, I'm experimenting with the plugin just few days. I agree that documentation could be more robust but for achieving some goals it is in my opinion enough. If you are completely new with UE, then that can be small problem if you don't understand concept of blueprints and components
    If your object goes backwards, then you started to extend your spline on its start, not end (I made same mistake), this can be fixed with checker Reverse which is added as PFPathFollower component on your actor (eg. player). One problem which can lately happen is, that speed and rotation curves bound to paths will NOT be reversed and their setting is quite complicated. So better is to start draw new spline from beginning. You can verify that you are extending correct end by moving the spline's node (white solid cube) with ALT key, that will create new node connected to the previous node. If this node will be connected to other end of the spline, then you are expanding first node, not the last one.

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  • replied
    Hi I have purchased this plug in and really disappointed at the documentation. I am a newbie to Unreal and I am struggling to get the hello world example working. Are you going to improve the documentation? The path owner property won't select the path blueprint, my object will only go backwards. I can't rotate it to go forwards. Trying to fix these issues crashed Unreal. It is really frustrating the amount of time I have spent trying to get a basic example working

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  • replied
    Hi,
    Great plugin however I'm having an issue that might be related with what Thunderstruck posted.

    If I run a game in standalone mode and press any key (CTRL, ALT or SPACE for example), the game will crash.
    Do you have an ETA for the fix? We're a bit under pressure and this bug is a show stopper for us atm.

    Thank you,
    -Adrian

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  • replied
    Thanks for this great plugin. I'm a bit of a rookie but I can't manage to make my car's wheels spin when it follows the path. Please, help ;-)

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  • replied
    Originally posted by Jiri.Dockal View Post
    Hi,
    thanks for reporting. Known bug, fix is on its way
    Sorry for poking again, I'd like to take advantage of the holiday sale So here's my question, a little more in detail:

    I'm making a racing game. The player is driving a car on a race track. I want the camera to follow the vehicle. But I need the camera to move along a curve above the race track. And I need it to stay at a certain distance behind the vehicle, preferably using the spring arm mechanics to dampen the speed changes.

    Would I be able to use your system (in addition to some blueprints) to make something like this?

    Happy holidays

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  • replied
    Hi Jiri,
    I would like to make a system where a 3rd person camera on a predefined curve would follow a player driven vehicle. Would this be possible with your plugin?

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  • replied
    Hi,
    thanks for reporting. Known bug, fix is on its way

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  • replied
    Hi,
    when I enable the plugin in UE 4.14.1 and play in the editor <standalone game> the game crash (only in standalone game)...

    My sistem: Windows 7 x64 dx11

    some data for testing:
    1) Create a new project in UE 4.14.1
    2) Dont' use the plugin in the project, active it only
    3) start play standalone game
    4) Move the actor
    5) The game crash...
    6) Then, disable the plugin and all work fine

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  • replied
    Originally posted by GRADgr View Post
    any date for 4.14???
    The code is ready. Will send the update to EPIC very soon. Then around a week for processing from EPIC side.
    So all in all around 1-2 weeks.

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  • replied
    any date for 4.14???

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  • replied
    How to make vehicles? Please!!!

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  • replied
    Upload some Steering Cars Tutorials, please !
    Last edited by buscas31; 09-15-2016, 07:18 PM.

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  • replied
    Please add more tutorials !

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