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    Loft in London

    Hi everyone!

    Here I’ve made a second demo for UE4 arch-viz. It took 3 weeks to make it.
    (btw, the first demo is here)

    I’ve made some the models myself, and some - I did buy from collections, but they also have to be remade for UE4 compatibility.
    I did all the textures myself.

    The room is hard for GI, and even with extreme settings of Lightmass I had very bad spots & splotches.
    Even now I still have a couple of artifacts here and there, but I’m working on it and will try to fix them in the next updates.

    Some features of the second demo:
    More than 1,300,000 tris in this small room!
    No LOD objects
    370 objects total, all unwrapped carefully by hand
    All texture maps are from 1024 to 4096 size
    Interactive object material change possible

    Please stay in touch for the updates - I would be enhancing and improving this scene even more.

    The second demo can be downloaded from my website: http://cgcloud.pro/

    Design by: Craft Design http://craftdesign.co/

    UPD: As the videos gone viral, and different sources wrote different information about authoring, I need to clearify it here in one place:
    1) I'm not Dereau Benoit, and I'm not the creator of Unreal Paris as some news headers said. And I'm not related to him.
    2) The demo is created by our company - CGCloud. Our website is: http://cgcloud.pro
    3) Craft Design created the initial architectural design of this space, not the Unreal demo (as yahoo news said).

    So, to make it final and clear:

    Unreal Loft in London demo made by: CGCloud (http://cgcloud.pro)
    Architect design by: Craft Design (http://craftdesign.co)





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    Attached Files
    Last edited by blessod; 06-19-2015, 06:57 AM.

    #2
    I really like it. Great piece of work, especially considering the fact, that you put the interactivity in it as a bonus. I personally wouldn't sleep well in that bed though...fear of falling really, really hard

    Two things to the technical side of this: i think it lacks a bit of contact-shadowing. From my experience, this results from very sensitive exposure settings (everything from/below Min-Exposure of 0.3) What are your values for Auto-Exposure?

    Second to that: Hard to see from the youtube vid, but do you have lightmap-compression on or off? We usually turn it off when working in scenes, that contain many bright/white areas like your walls. Reason for this is, that the DXT-compression tends to result in some JPEG-like rainbow-artifacts. Don't know if that's of any help though

    Comment


      #3
      Amazing job man!
      Favorite Quotes:
      "History is indeed little more than the register of the crimes, follies and misfortunes of mankind." -Edward Gibbon
      "Whoever does not miss the Soviet Union has no heart. Whoever wants it back has no brain." -Vladimir Putin
      "No good decision was ever made in a swivel chair." -General George S. Patton.

      Comment


        #4
        94
        Thanks!
        Tom_LeFx
        Thanks for your feedback.
        Values for Auto-Exposure fixed to 1
        Expo-bias 3.0
        Lightmap-compression is off.

        Comment


          #5
          Wonderful as always. Also where is the bathromm in this flat and the other one?
          Last edited by Nudlegaru; 06-15-2015, 02:10 PM.

          Comment


            #6
            add new artvideo and new version

            Changelog v1.3:
            - Minor fixes
            - Fixed the camera in menu
            - Cap 120 fps
            - Settings added:
            — Change resolution up to 4k
            — Turn vsync on/off
            — Windowed/fullscreen mode

            Comment


              #7
              Your exposure values are fine. The exposure bias seems a bit too high for my test. That's why i find your contact-shadows to be a bit to subtle (e.g. the chair on the floor next to the bed has almost no shadow)
              If you like to, try decreasing that value to 1.2 (or something around that) and increase the strength of your lightsources on the outside. If your scene get's too dark, try lowering the exposure values a bit below 1 to compensate for that. We found to get better results with that approach.

              Comment


                #8
                Wow this is very impressive. Good work.
                Currently working on PARGSoft Football

                My day job is a C# ASP.NET Developer, I wish it was a games developer

                Comment


                  #9
                  UPD: As the videos gone viral, and different sources wrote different information about authoring, I need to clearify it here in one place:
                  1) I'm not Dereau Benoit, and I'm not the creator of Unreal Paris as some news headers said. And I'm not related to him.
                  2) The demo is created by our company - CGCloud. Our website is: http://cgcloud.pro
                  3) Craft Design created the initial architectural design of this space, not the Unreal demo (as yahoo news said).

                  So, to make it final and clear:

                  Unreal Loft in London demo made by: CGCloud (http://cgcloud.pro)
                  Architect design by: Craft Design (http://craftdesign.co)

                  Comment


                    #10
                    just to be a goof ball and make ppl laugh::::


                    NEVER live there if you roll off the bed you will break ur neck LOL j/k great job!!!
                    Matt Walton: Programmer and owner for WireLiteSoft Games.

                    Comment


                      #11
                      What is the music? I created a profile just to ask. It's so calming and beautiful :' )

                      Comment

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