The current implementation will eat your RAM and your dog.
I built a small "Export Object" plugin that can be used for exporting anything with a blueprint node.
I used it to render HDRs from scene capture cube actors on a matinee track to create 360 panoramic videos.
Also try watching the below demos on your smartphone using the YouTube app. You'll be like "woah this **** is neat"
360 Panoramic Demos:
Use Chrome to be able to move around within the videos using your mouse or WASD
Original video: http://michaelallar.com/RTC_LeftEye.mp4
Environment is: https://www.unrealengine.com/content...2f47a6c91df9a6
Environment is open world Kite demo assets
"Stereoscopic":
A "Stereoscopic" Gear VR version of the first demo is available here:
http://michaelallar.com/NYCStereoscopic2k.mp4
Want to do this yourself?
Check out the plugin and guide on my github.
This is not a clean and user friendly way to do this, but it does work. It will eat your RAM. I won't be offering any form of official support for this.
I built a small "Export Object" plugin that can be used for exporting anything with a blueprint node.
I used it to render HDRs from scene capture cube actors on a matinee track to create 360 panoramic videos.
Also try watching the below demos on your smartphone using the YouTube app. You'll be like "woah this **** is neat"
360 Panoramic Demos:
Use Chrome to be able to move around within the videos using your mouse or WASD
Original video: http://michaelallar.com/RTC_LeftEye.mp4
Environment is: https://www.unrealengine.com/content...2f47a6c91df9a6
Environment is open world Kite demo assets
"Stereoscopic":
A "Stereoscopic" Gear VR version of the first demo is available here:
http://michaelallar.com/NYCStereoscopic2k.mp4
Want to do this yourself?
Check out the plugin and guide on my github.
This is not a clean and user friendly way to do this, but it does work. It will eat your RAM. I won't be offering any form of official support for this.
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