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Rubik's Cube in C++

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    Rubik's Cube in C++

    Hi guys,

    here it is a small project that I put together to practice some c++ in Unreal 4.

    Video:



    I'm releasing the source code too: bitbucket.org/danielvmacedo/rubiksunreal.git

    I hope that it can be useful for some people trying to learn c++ in unreal.

    Daniel
    Last edited by danielvmacedo; 03-17-2015, 07:52 PM.

    #2
    This is awesome, thanks for sharing this with us

    Comment


      #3
      Awesome (: Seems like a very clear project, though i have no idea about itween.

      Thanks for sharing this!
      Open for contracted work | C++/BP (incl. Multiplayer) | Tutoring | VR

      My UE4 Blog/Page with Tutorials and more: Hit me for ALL the things!
      (Including 100+ Pages Multiplayer Network Compendium to get you started.)

      Comment


        #4
        Originally posted by eXi View Post
        Awesome (: Seems like a very clear project, though i have no idea about itween.

        Thanks for sharing this!
        Thanks! iTween is a very popular tweening plugin for Unity that is been ported to Unreal by Jared Therriault. Here is the post in the forum: http://forums.unrealengine.com/showt...n-UE4-iTween!/

        Cheers,

        Daniel

        Comment


          #5
          Originally posted by danielvmacedo View Post
          Thanks! iTween is a very popular tweening plugin for Unity that is been ported to Unreal by Jared Therriault. Here is the post in the forum: http://forums.unrealengine.com/showt...n-UE4-iTween!/

          Cheers,

          Daniel
          (: Thanks for the Info. I came across the thread once, but had no use of it. Will bookmark it for the future.
          Open for contracted work | C++/BP (incl. Multiplayer) | Tutoring | VR

          My UE4 Blog/Page with Tutorials and more: Hit me for ALL the things!
          (Including 100+ Pages Multiplayer Network Compendium to get you started.)

          Comment


            #6
            Pretty neat. I didn't see any win condition in your code (unless I just missed it somewhere), you should add one. Maybe keep track of the number of moves and use it as a simple score mechanism.

            Comment


              #7
              Originally posted by AdeptStrain View Post
              Pretty neat. I didn't see any win condition in your code (unless I just missed it somewhere), you should add one. Maybe keep track of the number of moves and use it as a simple score mechanism.
              Just commited the code for a win condition and step counter =)

              Comment


                #8
                Sorry, i'm new to Unreal Engine.
                Could you please tell me why i'm not able to open this? Says something about rebuilding, because of newer version but it won't work

                Comment

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