Phew, what a long way from the beginning to this first release.

Around half a year ago I started working on this project and working on something like this all alone is a lot of work to do, many problems to solve and takes a LOT of time.
But I think most people here know this
When I got my DK2 I really wanted to create something for it, even when some years passed since I really developed something.
As I am a full-time artist (sculpting and miniature painting) it's not that easy finding some time to work on such a project without getting any money for it.
It was planned as a playable game first, but noticing how much work it is to make a fully playable game, I wanted to create a small step first and do a non-playable demo of the game.
Even when most things in the game already work (the submarine controls nicely with keyboard, joypad and joystick, guns, torpedos, a faction system, turrets, mines, and I even started on enemies.... ) it's still such a long route until everything feels polished to a degree that I am happy with it.
Anyway, I tried to do my best that was possible in a reasonable time and even when not everything is 110% finished, I am pretty proud that I got this far
You can download the experience for the DK2 and I would be very happy to get some feedback
You can find the download on my mini-site
Also, thanks for the support and help I got in this forum and on the answer hub, this project would not have been possible without it!
Around half a year ago I started working on this project and working on something like this all alone is a lot of work to do, many problems to solve and takes a LOT of time.
But I think most people here know this

When I got my DK2 I really wanted to create something for it, even when some years passed since I really developed something.
As I am a full-time artist (sculpting and miniature painting) it's not that easy finding some time to work on such a project without getting any money for it.
It was planned as a playable game first, but noticing how much work it is to make a fully playable game, I wanted to create a small step first and do a non-playable demo of the game.
Even when most things in the game already work (the submarine controls nicely with keyboard, joypad and joystick, guns, torpedos, a faction system, turrets, mines, and I even started on enemies.... ) it's still such a long route until everything feels polished to a degree that I am happy with it.
Anyway, I tried to do my best that was possible in a reasonable time and even when not everything is 110% finished, I am pretty proud that I got this far

You can download the experience for the DK2 and I would be very happy to get some feedback

You can find the download on my mini-site
Also, thanks for the support and help I got in this forum and on the answer hub, this project would not have been possible without it!
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