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Trailed - Capstone Student Project - NAD

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    #16
    fdslk, We actually tried getting Hairworks or a real hair plugin at first but we ended up using Nvidia Apex for clothing with the hair mesh ( for both the hair and the fur). It worked okay.. not perfect but it did the trick. I think I ended up using a slightly modified silk setting from the UE Cloth Content Examples !

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      #17
      The game looks awesome! I like the atmosphere and the narrative style very much. The graphical presentation is cool, but I think that you can improve it by slightly decreasing the speed of the main character movement (currently it is not in sync with the animation). However, this is a very small remark, good job overall!
      Through the Hole - A puzzle game that is not aiming for photo-realism, but aiming for awesome. Check it out!

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        #18
        Nice work guys! How was the anamorphic lens flare for the sun achieved? Post Process material?

        PS: I would also be interested in some more information about this: "Post process fake skylight material created instead"^^ Sounds cool, would like to know how you approached that
        Last edited by Daedalus51; 01-11-2015, 03:19 PM.
        Check out UNREAL 4 Lighting Academy
        https://forums.unrealengine.com/show...ng-like-that-)

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          #19
          Amazing thing! Could you please tell more about Realtime Global Illumination? Did you tweak source code to improve the render?

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            #20
            is there any way one could get a version of the game to play it? unless you're still working on it, and plan to release it at some point in the future, in which case i guess i'll just wait

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