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Trailed - Capstone Student Project - NAD

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    Trailed - Capstone Student Project - NAD

    Hi everyone,

    We are proud to show you our capstone student project “Trailed” that we produced this semester at NAD.
    Trailed is a real-time narrative experience game slice set in an undetermined post-apocalyptic fully dynamic environment made in UE4.5.0.
    This 7 student’s capstone project was made in 14weeks with the goal of pushing our design, artistic and technical abilities to the limit.

    The following UE4 technical features are demonstrated in this project:
    - 100% blueprint.
    - Nvidia APEX cothing (Hair & Fur)
    - UE4 SpeedTree (Big trees)
    - Distance Field RayTraced Shadows (Long distance shadows)
    - Light Propagation Volumes (Global illumination)
    - No skylight (Performance + DFAO problems). Post process fake skylight material created instead.

    If your have any questions, you can post a reply or contact us at

    Core Team:
    Marc Tardif - Technical Artist
    Emile Viens - Level Artist
    Jonathan Viens - Level Artist
    Guillaume Croteau - Level Artist
    Marja Lachapelle – Animator
    Elise Hamzaoglu - Character Artist (Creature)
    Marc-Andre Cossette - Character (Woman), Narrative Design + Event Scripting


    Here is the complete gameplay walkthrough video of our level (real-time capture on a GTX760 & i7-4770):

    Marc Tardif’s blog will have more detail on the process behind his dynamic weather system very soon. Here is his showcase highlighting the system and the wonderful work done by our three environment artists. (baked matinee capture)

    Some screenshots (In-editor):
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    And the beast rendered in VRay:
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    For lack of time, we did not model the bear and skeleton and we repurposed them.
    Both were borrowed from
    Attached Files
    Last edited by lepape2; 12-18-2014, 07:45 PM.

    Fan-freakin'-tastic!! Looks like a AAA release to me. No criticism to offer -Great job guys!


      Freaking awesome job tous le monde, vous méritez votre repos!!
      Gabriel Rheault - Technical Artist


        Thank you Steve, thank you both for the kind comments !
        We tried to make the most of this amazing engine with what we had to offer !


          You guys at Nad are putting out some very nice work.


            Awesome Work Guys!!!


              Awesome job ... looks fantastic. The only thing ... and I hate to nitpick ... is that she seems to be moving faster then her animation indicates. But that is so minor and only my perception from the game play footage. It is really looking good ... good job and keep it up. 8-}
              Quinton Delpeche
              Founder - Gobbo Games | Designer - The Colony 2174 (Board Game) | Developer - Riders of Asgard


                Do you have a download link?


                  Congrats. It looks great for such a short period of time and smart choices were made.


                    Very inspirational

                    The best of luck to you all continuing your project commercially and/or gaining job placement in this great industry.
                    Benjamin D. Smith

                    Founder & CEO | Binary Sword Pty Ltd
                    Currently working on: ODIN Tracker (UE4 Plugin)


                      It looks amazing. Well done!


                        WOW! This game looks amazing. Kind of feels like a Lara Croft/Uncharted mixed game just by watching the trailer. Keep up the great work and I will eagerly await the release of this project.

                        Have a great day!
                        Last edited by AlwysAnrchy; 12-24-2014, 02:27 PM. Reason: minor edit


                          Amazing, you used your hair meshes as clothes? Or did you go to get working the Nvidia Hairworks?

                          Click the tiny bird!
                          It'll take you to my stuff!


                            This is so good! Awesome! Thanks for sharing!


                              I know this is not a final work, and is not to meant to be realistic, but the trees and vegetation looks horrible...
                              but that is not your fault, unreal engine hates rendering vegetation, beside that your work is very interesting, keep going, and good luck!
                              Last edited by Majority; 12-26-2014, 11:48 AM.