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UE4 - forest environment 'Emerald' final tuned

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    UE4 - forest environment 'Emerald' final tuned



















    Hello~!

    'Emerald' was Final tuned.

    Used a 3Dsmax, Z-brush, Photoshop, UE4 When i create this scene.

    I want to assessment you for this scene.

    Thank you for reading this article

    Spend a wonderful day!

    http://Blog.naver.com/violettail
    Attached Files

    #2
    Excellent work mate!

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      #3
      looks very impressive, love the amount of detail you squeezed into those rocks and overall texture/material quality
      MY YOUTUBE CHANNEL www.youtube.com/user/piroman665
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        #4
        Very nice The rocks and ground shader are especially awesome!

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          #5
          Awesome work foxhead! All of the scene shots that you are sharing look amazing. Keep up the great work!

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            #6
            Very outstanding job, this looks very good. =)

            Simulacrum Game | Play The Alpha | Caldera Entertainment | Twitter | ArtStation

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              #7
              Very cool!

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                #8
                Holy baby jesus, this is wonderful! Care to share any of your techniques on how you achieved your foliage / ground materials? Keep it up!

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                  #9
                  Yeah also interested, translucent water with reflections?

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                    #10
                    Originally posted by Kuro1n View Post
                    Yeah also interested, translucent water with reflections?
                    My guess is a SceneCaptureCube and a material using a CustomReflection node if it is a water material, or it could also be an opaque material using some vertex paint (it doesn't look all that deep). But not entirely sure.

                    @foxhead any secrets you'd like to share??

                    And awesome work! Such attention to detail, really great job!
                    Free Community Ocean & Sky Project || Join us on Discord! || Trello Roadmap

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                      #11
                      I'll show you how to clean up afterwards material structure.
                      Last edited by foxhead; 11-06-2014, 11:13 PM.

                      Comment


                        #12
                        Originally posted by DotCam View Post
                        My guess is a SceneCaptureCube and a material using a CustomReflection node if it is a water material, or it could also be an opaque material using some vertex paint (it doesn't look all that deep). But not entirely sure.

                        @foxhead any secrets you'd like to share??

                        And awesome work! Such attention to detail, really great job!
                        Yes. materian using vertex painting Structure of material is similar to the ground material of the "Effects" project.

                        Thanks for the compliment.

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                          #13
                          Beautiful work. Any special lighting techniques?

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                            #14
                            Brilliant work man! The color schemes and the feel alone are great! Not to mention how you set up your level is very aesthetically pleasing!
                            Andrew Hurley
                            Engine Support Technician

                            Wiki Tutorials Page

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                              #15
                              Brilliant!
                              I am so in love with those mushrooms!
                              I want to hug and squeeze them.

                              not eat them though, might get sick XD

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