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Ghostbusters - Library

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    Ghostbusters - Library

    Hello Everyone!



    Here's a project that Eric and I have been working on for a little while now. We originally planned for this project to be a two-week project, which for the most part it was, after seeing the 30th anniversary re-release of Ghostbusters in theaters in August.

    We planned from the outset to make this project available for anyone who wanted it as well along with the assets provided so long as they are used for personal use and not resold. Please give credit where it's due if you use any of the assets as well.

    With that said, there were some caveats to how we created this project. We did not create this to be a player experience, but simply a cinematic. Running in real-time there are some moments of sluggishness and FPS drop. We optimized a little with the assets to make life easier while working and we do use LODs on the books since they are there are a lot of them. This helps with the FPS in real-time, but this experience was not meant to be used in real-time. If anyone wants to alter/tweak or have fun the project is available to do so.

    In our initial stages we spent short while blocking out the level with BSP and the basic Matinee sequence.

    Click image for larger version

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    My general workflow for modeling is to get the assets into the level as quickly as possible so we can start blocking out and seeing what works and what doesn't. This has worked very well for Eric and I on previous projects and ones going forward since we're only a team of 2 or even 3 at times.

    While I work on getting UVs finalized along with other assets and meshing out the level Eric is working on VFX and any Blueprints that are needed to make the sequence work.

    Here are a couple of images from the meshing process.

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    General Screenshots

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    Project Download

    Download Project here: https://mega.co.nz/#!xJQTnLjB!MCnw4Y...WVFYaqlSQhH9zc
    Attached Files
    Last edited by Tim Hobson; 11-02-2014, 08:48 PM. Reason: Added Download link to project
    Tim Hobson | Learning Resources | Epic Games
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    #2
    Fantastic work Tim and Eric! this was an Awesome Show. Great Job!

    Comment


      #3
      The most Awesome show ever! Great job, Tim and Eric!
      Adam Davis | Marketplace Support | Epic Games
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        #4
        It's awesome to see all of this come together. I had only seen bits and pieces until now. Looks great guys!
        Twitch /unrealalexander| Twitter @UnrealAlexander
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          #5
          Those drawers are so cool! Awesome job Tim & Eric!
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            #6
            I saw the video and I was hey this is awesome, then I read that the people working on it are Epic devs. THIS IS OBVIOUS ! Continue the great work guys. Looking forward to download it.

            One remark though: Why don't the papers on the video bend like how papers and money in Batman Arkham games? I thought both those games and UE4 support Nvidia Physx. I hope you update that for us. Thanks

            Comment


              #7
              awesome

              Comment


                #8
                One remark though: Why don't the papers on the video bend like how papers and money in Batman Arkham games? I thought both those games and UE4 support Nvidia Physx. I hope you update that for us. Thanks
                Eric may have more to say on this since he did the particle effect for the cards flying, but we didn't use PhysX for that. He did use some world position offset to give the cards a ripple-like effect when moving though. The only thing using physics in the sequence is the book case that falls over.

                Our next project we're planning on doing as a playable one and we'll have some more interesting things going on, but that's still probably two-months out. We do all this in our free time which can be limited at times.
                Tim Hobson | Learning Resources | Epic Games
                UE4 Documentation
                Wiki Troubleshooting Guides: Lighting | Swarm Agent | Destructibles |
                _____________________________________________
                Follow me on Twitter @TimHobsonUE4 | My Personal Website
                Photons Be Free: Mini-Tutorials and other Curiosities

                Comment


                  #9
                  Originally posted by Tim Hobson View Post
                  Eric may have more to say on this since he did the particle effect for the cards flying, but we didn't use PhysX for that. He did use some world position offset to give the cards a ripple-like effect when moving though. The only thing using physics in the sequence is the book case that falls over.

                  Our next project we're planning on doing as a playable one and we'll have some more interesting things going on, but that's still probably two-months out. We do all this in our free time which can be limited at times.
                  Wow, you really awesome. I love devs who never forget their roots who first of all dedicated fans and love deidcated fans of video games and arts (not just video games merchants )
                  Last edited by Nudlegaru; 10-29-2014, 04:45 PM.

                  Comment


                    #10
                    Yeah, I did consider and test a much more dramatic paper effect, but decided against it. I left a little bit, but wanted to try to match the look of the card stock from the original effect in the movie which is much more rigid. That being said we wanted to use just the base engine so we didn't use any special plugins or effects packs.

                    Thanks everyone now I have to go work on the next project, KA-WOOSH!

                    Comment


                      #11
                      Originally posted by Eric Ketchum View Post
                      Yeah, I did consider and test a much more dramatic paper effect, but decided against it. I left a little bit, but wanted to try to match the look of the card stock from the original effect in the movie which is much more rigid. That being said we wanted to use just the base engine so we didn't use any special plugins or effects packs.

                      Thanks everyone now I have to go work on the next project, KA-WOOSH!
                      Thanks for the answer and good luck for your next project. But it seems you forgot something: If you already moved to the next project, where is the download link for this project? XD

                      Comment


                        #12
                        We'll put it up by the end of the week.
                        Tim Hobson | Learning Resources | Epic Games
                        UE4 Documentation
                        Wiki Troubleshooting Guides: Lighting | Swarm Agent | Destructibles |
                        _____________________________________________
                        Follow me on Twitter @TimHobsonUE4 | My Personal Website
                        Photons Be Free: Mini-Tutorials and other Curiosities

                        Comment


                          #13
                          Originally posted by Tim Hobson View Post
                          We'll put it up by the end of the week.
                          Oh cool thanks! Only in this page or in the Market Place too?

                          Comment


                            #14
                            Only here. This is not anything official from Epic. All of our projects will be available here on the forums if we decide to share them publicly.
                            Last edited by Tim Hobson; 10-30-2014, 01:15 PM.
                            Tim Hobson | Learning Resources | Epic Games
                            UE4 Documentation
                            Wiki Troubleshooting Guides: Lighting | Swarm Agent | Destructibles |
                            _____________________________________________
                            Follow me on Twitter @TimHobsonUE4 | My Personal Website
                            Photons Be Free: Mini-Tutorials and other Curiosities

                            Comment


                              #15
                              Hi there,
                              great, I saw alot of questions here on the forum about how to let things happened,
                              It will help alot of people, you are doing a great job.
                              thank

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