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[Scene] Snow leopard fur

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    [Scene] Snow leopard fur

    Greetings everyone!
    I just finished this fluffy cat here using UE4 taking advantage of the hair shader with some extra shading tricks you might enjoy like using world position offset for some cheap fur motion and some UV trickery to make the hair appear far denser than it is. anyway here's a link to the artstation post if you are interested.

    https://www.artstation.com/artwork/Qz39r8
    https://www.artstation.com/mggeymonat

    #2
    Awesome work!
    Two questions, if you don't mind answering:
    - How did you map the full body coat texture to the individual hair cards? Plannar UV projections in maya? I've read in your artstation that you used a second UV set for this.
    - What's the total poly count for the hair cards alone (not counting the body anatomy mesh)?
    I'm going to put fur in a wolf and I'm studying approaches.

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      #3
      - What's the total poly count for the hair cards alone (not counting the body anatomy mesh)?
      Ah, nevermind this one. I've just seen an screenshot in your artstation that shows it.

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        #4
        Originally posted by MysteryBlues View Post
        Awesome work!
        I agree with MysteryBlues, good job!
        Leader of the Unreal Engine Meetup - Rome.
        Find me on twitter, glad to get in touch

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          #5
          Hey guys, thanks for the encouragement,
          MysteryBlues The polycount on the cards is around 30k with the other 24k on the body, mouth and eyes. I mapped the body to the cards by transfering uvs from the base body mesh to the cards then going in and correcting the stretched cards, I should mention the trick only really works if your cards follow the hair direction on the base texture otherwise you end up with a fairly weird effect.
          https://www.artstation.com/mggeymonat

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            #6
            Thanks for the explanation.
            I should mention the trick only really works if your cards follow the hair direction on the base texture
            I was curious right about this. I'm thinking about transfering the vertex color/polypaint to the cards. I didn't try it yet, but I guess it won't give enough resolution, for a coat with precise patterns. Your approach was smart. And the vertex anim is nice.
            Thanks for sharing.

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              #7
              Really nice work!

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