Warhammer: Age of Sigmar, The Defiled Lands

This is an environment I built as part of the Environment Artist Bootcamp at the Game Art Institute. It was inspired by one of my favorite tabletop games, Warhammer. Specifically, Age of Sigmar. My challenge here was to take some tabletop scenery that I had and convert it into a game environment inside of Unreal. Rather than take the overlord RTS style approach, I wanted to approach it from the perspective of what it might be like to play in this world as an Action RPG.

You can check out more from this scene, including a breakdown on my Artstation:


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Warhammer Defiled Lands

Warhammer Defiled Lands

Warhammer Defiled Lands Closeups

Special thanks goes to Mikhail Bakhirev for the skulls: https://www.unrealengine.com/marketp...n-remains-pack
Special thanks to DesignerLife for providing the RuneVFX pack that I was able to reverse engineer and use as a base: https://www.unrealengine.com/marketp...roduct/runevfx