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    [PLUGIN] TargetSelectionPlugin

    The plugin is intended for switching between the specified actors in the game. Inside the plugin there is an interface TargetSelectionInterface and actor component TargetSelectionComponent. The component has a spherical collision and dispatchers. The first time you click on a given key, the actors that are in collision are added to the component array, the interface method for the first actor (observed), the monitoring start dispatcher and the switching manager for the current actor are called up.
    See more at https://github.com/filln/UE4-TargetS...ki/Maintenance

    https://github.com/filln/UE4-TargetS...lugin/releases

    https://unrealengine.com/marketplace...electionplugin
    Last edited by fill_n; 01-27-2020, 11:54 AM.

    #2
    Fix bug in RemoveAndSwitchActors when IndexOfCurrentObservedActor get negative value.
    Now if bIsSwitchToFirstActor_WhenRemoveObservedActor == false and remove observed actor then switch to the next actor in the array.

    https://github.com/filln/UE4-TargetS...eases/tag/v1.1

    The update will appear on the marketplace as soon as possible.

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