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Shinjyuku Station

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    [SCENE] Shinjyuku Station

    Introduction


    About this project - It started this as a modular study at Clinton Clumper’s CGMA course, and I sort of expanded to a more versatile scene to improve my overall skills of modeling, level art, optimization, lighting, composition and visual story-telling. I created the majority of the assets but I also utilized some of the third party assets. This scene was inspired by Shinjyuku station in Tokyo when a massive typhoon approached and left the station surrealistically empty.

    Click image for larger version  Name:	shinjyukuyt.jpg Views:	0 Size:	174.0 KB ID:	1686254














    Breakdowns


    ■ Props

    - Power generator (Main: Blender)

    7,365 verts





    - Cable cover (Main: Marvelous Designer&Zbsush)

    916 verts






    ■ Material

    - Trimsheets (Main: Maya & Photoshop)







    - Asphalt Material (Main: Quixel Mixer)



    - Gravel Material




    ■ Blueprint

    - Auto SplineTool




    Software I used - UE4, Blender, Zbrush, Maya, Substance Painter, Photoshop, Quixel Mixer, Marvelous Designer and Marmoset Toolbag.

    Marketplace assets I used: IndustryPropsPack4, Personnel, Weather Effects, Subway Station, Trainyard, Trash Set, ZeusWeatherSFX


    Cheers,

    Yurie
    Last edited by prettymatcha; 11-13-2019, 10:07 AM.
    Level Artist looking for new opportunities in Montreal, Canada.
    Side project: Curzon Line at Art Exponent
    ArtStation | LinkedIn
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