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Interactivity: The Interactive Experience

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    [GAME] Interactivity: The Interactive Experience

    The Stanley Parable + David Lynch + Groundhog Day =
    Interactivity: The Interactive Experience

    A short, kind of creepy, meta-narrative walking-sim, releasing on Steam (published by Pixeljam) and, on 23rd October 2019.

    In the world of "video-games", interaction engineers have spent years rigidly defining the specialised and determinate ways that you, a "video-game" protagonist, may interact with your world. Here in this guided tour you will find them all, glistening with promise, awaiting the click of your mouse and ready to edutain you! Please enjoy.

    Except for The Button. The Button is not for you.
    A gallery in Interactivity.A storeroom.Don't push The Button!

    If any of this sounds familiar, it might be because Interactivity started out life as an Unreal Jam game, back in January 2015. The theme of the jam was "Don't push the button!" so I made a short sarcastic walking-sim about how games are all about pushing buttons. Since then it's grown into a meta-narrative experience about how our interaction with game worlds is limited by convention, that tries to be awkwardly-funny and oppressive in equal measure.

    Since then, Interactivity has been completely remade, with new models, new textures and materials, a bunch of recursive endings, achievements and a whole album of original music by Miles Tilmann of Pixeljam.

    Comparison between the old and new versions of Interactivity.

    Last edited by Mr_Behemoth; 10-17-2019, 05:15 AM.

    Out today on itch and steam, with a 15% discount!