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Kawaii Physics - Simple fake physics to sway bones more easily and more cutely

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  • replied
    Awesome! Keep up the great work.

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  • replied
    Hi Denny,
    Thank you for your great help! I have finished to fixed this issue

    v1.4.2
    https://github.com/pafuhana1213/Kawa...e9cc1a7a5451e6

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  • replied
    Really great work on this plugin! We're finding it very useful. We did notice a very minor bug however where the plugin doesn't work in standalone development builds. I posted an issue on your Github repo with the details. It's an easy fix with the KawaiiPhysicsEd module needing its type set to DeveloperTool.

    https://github.com/pafuhana1213/KawaiiPhysics/issues/15

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  • replied
    Hi guys,
    Sorry for my late update. And, thank you for your great help!

    v1.3.0 :
    Update for UE4.24
    https://github.com/pafuhana1213/Kawa...7ee70d222b4b92
    v1.3.1 :
    Fixed a bug where TeleportRotationThreshold was almost not working
    https://github.com/pafuhana1213/Kawa...0017d93ef35f75
    v1.4.0 :
    Corrected the calculation of the position update of the gravity variable was gt instead of 1/2 * gt ^ 2
    If you want to use gravity calculation before 1.3.1, set p.KawaiiPhysics.EnableOldPhysicsMethodGravity to 1
    https://github.com/pafuhana1213/Kawa...0e1669038971ca
    https://github.com/pafuhana1213/Kawa...f57e74e44cb697
    v1.4.1 :
    Fixed a bug that did not consider the Radius setting of Bone when LimitType of SphereLimit is Inner
    If you want to return to the previous behavior, set CVarEnableOldPhysicsMethodSphereLimit to 1
    https://github.com/pafuhana1213/Kawa...5f4270d65ff37a
    Click image for larger version

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    ( before -> after )

    Thanks
    Last edited by pafuhana1213; 01-31-2020, 09:46 AM.

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  • replied
    Please update to UE4.24 ,Thanks! ^ ^

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  • replied
    Thank you!

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  • replied
    Originally posted by Meguido View Post
    Oh so it compiles properly?
    Yes

    Originally posted by Meguido View Post
    Even when packaging the game?
    I have not tried it yet, but it is unlikely that there will be any problems

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  • replied
    Oh so it compiles properly?
    Even when packaging the game?

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  • replied
    This is not necessary; the current verrsion plugin compiles for 4.24 without errors

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  • replied
    So any plans on updating this wonderful plugin for 4.24 pafuhana1213 ?

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  • replied
    Originally posted by pafuhana1213 View Post
    Hi AngeIV,
    I don't have much time for support, so I don't think about release in the store. I also want to work with everyone to make a better plugin

    Hi Sabudum,
    I can't afford to support older engine versions. 4.18 support tips can be found in past posts
    fair enough
    I found this plugin extremely usefull and easy to setup. I used it to give more life to some monsters... don't know about kawaii - though it works real well!

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  • replied
    Hi AngeIV,
    I don't have much time for support, so I don't think about release in the store. I also want to work with everyone to make a better plugin

    Hi Sabudum,
    I can't afford to support older engine versions. 4.18 support tips can be found in past posts

    Leave a comment:


  • replied
    Can this be compiled for UE 4.18 ?

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  • replied
    Why not support it by official store plugin distribution?

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  • replied
    Updated to v1.2.1
    - Improved support for variable frame rates

    Binary for UE4.21, 22, 23
    https://github.com/pafuhana1213/Kawa...s/tag/20191029

    Leave a comment:

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