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Kawaii Physics - Simple fake physics to sway bones more easily and more cutely

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    #16
    Originally posted by pafuhana1213 View Post
    To Selentic,
    I'm sorry. However, I don't want to support engine versions older than a year.
    The part where the error has occurred is the debug display part, so it should be solved by commenting out or implementing it in FKawaiiPhysicsEditMode.
    No biggie, I'm going to be upgrading sometime next year probably. I look forward to giving it a shot then.

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      #17
      Updated to v1.2.1
      - Improved support for variable frame rates

      Binary for UE4.21, 22, 23
      https://github.com/pafuhana1213/Kawa...s/tag/20191029

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        #18
        Why not support it by official store plugin distribution?

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          #19
          Can this be compiled for UE 4.18 ?

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            #20
            Hi AngeIV,
            I don't have much time for support, so I don't think about release in the store. I also want to work with everyone to make a better plugin

            Hi Sabudum,
            I can't afford to support older engine versions. 4.18 support tips can be found in past posts

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              #21
              Originally posted by pafuhana1213 View Post
              Hi AngeIV,
              I don't have much time for support, so I don't think about release in the store. I also want to work with everyone to make a better plugin

              Hi Sabudum,
              I can't afford to support older engine versions. 4.18 support tips can be found in past posts
              fair enough
              I found this plugin extremely usefull and easy to setup. I used it to give more life to some monsters... don't know about kawaii - though it works real well!

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                #22
                So any plans on updating this wonderful plugin for 4.24 pafuhana1213 ?

                "sic parvis magna"
                @Meguido

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                  #23
                  This is not necessary; the current verrsion plugin compiles for 4.24 without errors

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                    #24
                    Oh so it compiles properly?
                    Even when packaging the game?
                    "sic parvis magna"
                    @Meguido

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                      #25
                      Originally posted by Meguido View Post
                      Oh so it compiles properly?
                      Yes

                      Originally posted by Meguido View Post
                      Even when packaging the game?
                      I have not tried it yet, but it is unlikely that there will be any problems

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                        #26
                        Thank you!
                        "sic parvis magna"
                        @Meguido

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                          #27
                          Please update to UE4.24 ,Thanks! ^ ^

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                            #28
                            Hi guys,
                            Sorry for my late update. And, thank you for your great help!

                            v1.3.0 :
                            Update for UE4.24
                            https://github.com/pafuhana1213/Kawa...7ee70d222b4b92
                            v1.3.1 :
                            Fixed a bug where TeleportRotationThreshold was almost not working
                            https://github.com/pafuhana1213/Kawa...0017d93ef35f75
                            v1.4.0 :
                            Corrected the calculation of the position update of the gravity variable was gt instead of 1/2 * gt ^ 2
                            If you want to use gravity calculation before 1.3.1, set p.KawaiiPhysics.EnableOldPhysicsMethodGravity to 1
                            https://github.com/pafuhana1213/Kawa...0e1669038971ca
                            https://github.com/pafuhana1213/Kawa...f57e74e44cb697
                            v1.4.1 :
                            Fixed a bug that did not consider the Radius setting of Bone when LimitType of SphereLimit is Inner
                            If you want to return to the previous behavior, set CVarEnableOldPhysicsMethodSphereLimit to 1
                            https://github.com/pafuhana1213/Kawa...5f4270d65ff37a
                            Click image for larger version

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                            Thanks
                            Last edited by pafuhana1213; 01-31-2020, 09:46 AM.

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                              #29
                              Really great work on this plugin! We're finding it very useful. We did notice a very minor bug however where the plugin doesn't work in standalone development builds. I posted an issue on your Github repo with the details. It's an easy fix with the KawaiiPhysicsEd module needing its type set to DeveloperTool.

                              https://github.com/pafuhana1213/KawaiiPhysics/issues/15
                              Programmer, Rigger, Animator - Demo Reel 2015 - My RnD / WIP thread - www.dennylindberg.com
                              Worked on: Kitten'd - Guardians of Valor (Android, iOS)

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                                #30
                                Hi Denny,
                                Thank you for your great help! I have finished to fixed this issue

                                v1.4.2
                                https://github.com/pafuhana1213/Kawa...e9cc1a7a5451e6

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