Announcement

Collapse
No announcement yet.

Kawaii Physics - Simple fake physics to sway bones more easily and more cutely

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    [PLUGIN] Kawaii Physics - Simple fake physics to sway bones more easily and more cutely

    Hi everyone!

    I publish this plug-in developed for someone are struggling to adjust PhysicsAssets or AnimDynamics.

    Kawaii Physics is a pseudo-physical plug-in created for Unreal Engine 4.
    You can sway your hair, skirt, etc more easily and in a Kawaii way

    https://github.com/pafuhana1213/KawaiiPhysics

    Click image for larger version

Name:	KawaiiPhysics2.jpg
Views:	1
Size:	240.6 KB
ID:	1638096Click image for larger version

Name:	20190704_01h48_46.png
Views:	1
Size:	585.8 KB
ID:	1638097


    Show case:


    Features:
    • Controls each bone physically while respecting the pre-physics shape
    • All you need to do is add Kawaii Node to AnimGraph and adjust few parameters.
    • Sway the specified bone and the bone below it according to the movement of the character.
    • Much easier to set up than AnimDynamics
    • You can use sphere, capsule, plane collision
    • You can adjust the position, orientation and size of each collision in the animation editor viewport
    • Since the bone length is maintained, even if the calculation is broken, the bone does not expand or contract.
    • Uses a simple algorithm without using PhysX, so the cost is lower compared to the engine's standard physical system.
    Requirement:Usage:SampleMap:
    • Content/KawaiiPhysicsSample/KawaiiPhysicsSample


    License:
    • MIT
    Author:Hashtag of SNS:
    • #KawaiiPhysics

    I made this as hobby. So I'm glad if you don't expect great support.
    Finally, I hope this plugin will help you
    Last edited by pafuhana1213; 07-03-2019, 01:45 PM.

    #2
    Updated to v1.01

    - Fixed a issue Collision's OffsetLocation doesn't use bone rotation
    - Default settings of all debug display to ON
    - The type of collision currently selected is also displayed on the lower left of the preview screen.

    Comment

    Working...
    X