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Kawaii Physics - Simple fake physics to sway bones more easily and more cutely

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    [PLUGIN] Kawaii Physics - Simple fake physics to sway bones more easily and more cutely

    Hi everyone!

    I publish this plug-in developed for someone are struggling to adjust PhysicsAssets or AnimDynamics.

    Kawaii Physics is a pseudo-physical plug-in created for Unreal Engine 4.
    You can sway your hair, skirt, etc more easily and in a Kawaii way

    Click image for larger version

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    Show case:

    • Controls each bone physically while respecting the pre-physics shape
    • All you need to do is add Kawaii Node to AnimGraph and adjust few parameters.
    • Sway the specified bone and the bone below it according to the movement of the character.
    • Much easier to set up than AnimDynamics
    • You can use sphere, capsule, plane collision
    • You can adjust the position, orientation and size of each collision in the animation editor viewport
    • Since the bone length is maintained, even if the calculation is broken, the bone does not expand or contract.
    • Uses a simple algorithm without using PhysX, so the cost is lower compared to the engine's standard physical system.
    • Content/KawaiiPhysicsSample/KawaiiPhysicsSample

    • MIT
    Author:Hashtag of SNS:
    • #KawaiiPhysics

    I made this as hobby. So I'm glad if you don't expect great support.
    Finally, I hope this plugin will help you
    Last edited by pafuhana1213; 07-03-2019, 01:45 PM.

    Updated to v1.01

    - Fixed a issue Collision's OffsetLocation doesn't use bone rotation
    - Default settings of all debug display to ON
    - The type of collision currently selected is also displayed on the lower left of the preview screen.