Hi everyone!
I publish this plug-in developed for someone are struggling to adjust PhysicsAssets or AnimDynamics.
Kawaii Physics is a pseudo-physical plug-in created for Unreal Engine 4.
You can sway your hair, skirt, etc more easily and in a Kawaii way
https://github.com/pafuhana1213/KawaiiPhysics


Show case:
Features:
License:
I made this as hobby. So I'm glad if you don't expect great support.
Finally, I hope this plugin will help you
I publish this plug-in developed for someone are struggling to adjust PhysicsAssets or AnimDynamics.
Kawaii Physics is a pseudo-physical plug-in created for Unreal Engine 4.
You can sway your hair, skirt, etc more easily and in a Kawaii way

https://github.com/pafuhana1213/KawaiiPhysics
Show case:
Features:
- Controls each bone physically while respecting the pre-physics shape
- All you need to do is add Kawaii Node to AnimGraph and adjust few parameters.
- Sway the specified bone and the bone below it according to the movement of the character.
- Much easier to set up than AnimDynamics
- You can use sphere, capsule, plane collision
- You can adjust the position, orientation and size of each collision in the animation editor viewport
- Since the bone length is maintained, even if the calculation is broken, the bone does not expand or contract.
- Uses a simple algorithm without using PhysX, so the cost is lower compared to the engine's standard physical system.
- UE4.22
- UE4.20, 4.21(Plugin only)
https://github.com/pafuhana1213/Kawa...s/tag/20190702
- Put the KawaiiPhysics folder in the project's Plugins folder
- About each parameters
- Content/KawaiiPhysicsSample/KawaiiPhysicsSample
License:
- MIT
- #KawaiiPhysics
I made this as hobby. So I'm glad if you don't expect great support.
Finally, I hope this plugin will help you

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