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[SCENE] Modern Restaurant ArchViz GPU Lightmass

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    [SCENE] Modern Restaurant ArchViz GPU Lightmass

    Hi,

    I just finished my last project! The main goal of that project was to feel the "South of France" through this restaurant. Tell me what you think!
    Modeled in 3DsMax, rendered in Unreal Engine 4.21 (no RTX), Substance designer for the waxed concrete floor, Zbrush and Substance Painter for the indoor chairs, indoor plant with Megascans (atlas leaf).




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    Attached Files
    Last edited by acidarts; 06-07-2019, 08:47 AM.
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