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Free Simple RayTracing Benchmark (and testers wanted!)

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    [TOOL] Free Simple RayTracing Benchmark (and testers wanted!)

    Hi all!

    I have been working on an UE4 RayTracing Benchmark and I would want to share it with you for free. It's not beautiful, but useful.

    Designed with a ring of mirror walls with different roughness and various modes and resolutions, it will allow us to benchmark the more weak GPUs, as the GTX 1060, and the strongest ones, which won't be able to pass the more exigent test of the benchmark, reserved for future GPU generations or SLI configurations.

    The tests are 2 minutes long and have different Rays per pixel and Reflection bounces values. In the Extreme mode, that number is dynamic and will be rised at the middle of the test, so don't worry is you notice some changes in the scene.

    If the test is running under 2,5 FPS during too much time, the user will be taken back to the menu and suggested to try a less exigent test mode.





    Please, if you could try it, make some tests and share your results, I would be really grateful. Let's start making a data base! And of course, all opinions are useful and welcome.


    Download link and project page: https://marvizer.itch.io/simple-raytracing-benchmark
    (You don't need to install it; simply execute the .exe file)


    Users' benchmarks:

    Basic Settings 1080p:
    RTX 2070: 50.57 FPS
    RTX 2060: 38.92 FPS
    GTX 1660Ti: 18.02
    GTX 1080: 13.10 FPS
    GTX 1060: 7.05 FPS



    Originally tested on:
    GTX 1080 - Basic Settings 1080p: 13.10 FPS
    GTX 1060 - Basic Settings 1080p: 7.05 FPS
    GTX 1080 - Medium Settings 1080p: 3.81 FPS
    GTX 1080 - Basic Settings 4k: 3.35 FPS

    Rest of tests didn't pass the 2,5 FPS limit.


    Minimun requeriments: Nvidia GPU with drivers 425.31 or higher, Windows 10 v1809 or higher


    Appearance of the scene during the second part of the Extreme Settings test.


    Thank you!
    Last edited by Miguel1900; 05-13-2019, 04:41 PM.

    #2
    Updated to version 0.7, including minor changes and more information after running the tests. Specially an indicator of the percentage of permance improvement between two executed tests, so it's perfect for doing one test, overclocking your GPU and pass another test, knowing, after that, the relative boost between both.

    Added a new video too:



    Regards!

    Comment


      #3
      path tracing and ray tracing comparision please

      Comment


        #4
        Originally posted by enoes View Post
        path tracing and ray tracing comparision please
        Thank you enoes . I should investigate how to limit the path tracing calculation to end it at the same point in every PC and calculate the performance depending on the time invested to achieve the same result, instead of average FPS. Maybe when/if this current benchmark becomes more popular!

        Anyway, it's a benchmark to measure and compare performances, and relative power between machines should be the same when executing the RayTracing benchmark or the PathTracing one, as both are calculated with "rays" in the "same" way, if I'm not wrong.

        Regards!

        Comment

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