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Burning Daylight - Student Game

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    [GAME] Burning Daylight - Student Game

    Hi everyone!

    So I recently graduated from "The Animation Workshop" in Denmark, where we got a team of 12 artists together to make our final bachelor year project.
    We all had no experience with making a game since the school is mostly focused on animation and films, so we had to learn everything ourselves. It was quite an amazing experience, seeing how powerful the Unreal engine is and how easy it was to get into blueprints. We also decided to release it on Steam, to go through that whole process as well. It just released now on Friday and you can download it for free.


    Waking up naked in a grotesque slaughterhouse, you have no recollection of who you are or where you come from. Your only clue is a mysterious tattoo on your chest. You must now escape and travel through a dystopian society in order to uncover the mysteries of your origin.

    The story is set in the future where life cannot sustain outside, what remains of human society, now lives in megastructures waiting for the day, when they once again can live outside.


    You will explore the world inside of the megastructure, from the low-level slums to the bustling city streets, while exploring its society; you will learn that not everything is how it seems.

    Burning Daylight is a sci-fi adventure game, set in a dystopian future with light puzzle elements and environmental storytelling.



    So go try it out!
    https://store.steampowered.com/app/1...ning_Daylight/

    #2
    WOW Incredible work guys! Very interesting ending too!!!

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      #3
      This is really great! Awesome work! This should be a 5-10$ exclusive on the Epic Store.
      The Steam audience doesn't deserve this for free, as they can't value art, you will need to add 200+ hours of chore mechanics for them!
      Last edited by HEGI; 04-22-2019, 06:38 AM.
      Michael Hegemann - https://twitter.com/HegiDev

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        #4
        Thanks! We mostly put it on Steam to go through the process of releasing a game there since the Unreal Store still wasn't a thing at the time of development.

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          #5
          Originally posted by Codey View Post
          Thanks! We mostly put it on Steam to go through the process of releasing a game there since the Unreal Store still wasn't a thing at the time of development.
          I was a bit sarcastic towards Steam, as it tends to bury quite a few promising indies. It's great to see you got nice responses so far.
          Michael Hegemann - https://twitter.com/HegiDev

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            #6
            Yep, this is something that deserves some strong Epic's Spotlight! Feels very much like "Inside" or "Little Nightmares", which is good of course. Very good!
            Keep it up, peeps! Looking forward to seeing more of it

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