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ArtExpoVR - VR/AR art exhibition with high resolution photogrammetry

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  • ArtExpoVR - VR/AR art exhibition with high resolution photogrammetry

    ArtExpoVR is a prototype for an interactive art exhibition. It showcases the use of high-resolution Photogrammetry for real-time applications. The exhibition was realized with UE4 as a multi-platform experience, and runs on HTV Vive, Samsung GearVR and mobile phone AR (Android).



    We're a small Startup in Wellington, New Zealand. ArtExpoVR is our first attempt at an interactive AR/VR experience... and we were amazed how easy it is with UE4 to deploy to multiple platforms. Coming from a more traditional Film background, we also really enjoyed working with Sequencer for the little promo video above. The cinematic camera actor is just so easy to use and behaves just like the real thing!

    All assets were captured in RealityCapture in high resolution, then cleaned up and downres'ed in Blender. We aimed for 60k vertices and 4k textures for the real-time assets, which performs well on both Mobile and 90fps VR. We used SubstancePainter to recreate roughness and specularity of the objects, based on the reference photos we shot. The room was built and lit in UE4, and all lighting was pre-baked. The final experience was running effortlessly in 90fps on the HTC Vive, as well as 60fps on Mobile AR (although the tracking is sometimes a bit jumpy... looking forward to the next version of ARCore!).

    Making the project and the video was a lot of fun for us, so hope you enjoy watching it! Please let us know what you think in the comments!

    Max
    Undercover Media
    www.undercover-media.co.nz
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    Thai Goddess - bronze Thai Goddess - bronze Chinese Drinking Vessel - bronze
    Last edited by mstummer; 01-02-2019, 04:22 PM.

  • replied
    Great work!!
    Was is done with RealityCapture?

    Leave a comment:


  • replied
    Originally posted by suisso View Post
    Impressive, amongst the very best scans I've ever seen. What camera did you use? Also, is the app going to be released anywhere? Really nice work.
    Hey Suisso!

    Thanks for your reply! We used a Nikon D800 with a couple of prime lenses. Height wise we were shooting 5 different rounds per object, and per round we took a picture every 10 degrees. That gave us reasonable resolution and coverage for an average object.

    The app itself is just a prototype... we don't feel like there is enough content in there (yet) to release it. Also we're finding that the AR on Android is a bit crashy... (not sure if that is ARCore or the integration in UE4) so it's probably not stable enough for a release just yet. At the same time, we would like to bring it to market if we find an interested museum or gallery to provide the content. I'm a big fan of the VR side of the project... but turns out running around with your AR phone and exploring the room and the objects is actually great fun! So, hopefully more people get to experience that!

    Leave a comment:


  • replied
    Originally posted by Ijaz Naeem Ahmad View Post
    Breathtaking work, congrats! How has it been received?
    Hi Ijaz! Thanks for those kind words, much appreciated! It's been received well so far... bit slow before New Years, which is to be expected I guess. But we had interesting contacts, and are talking to a couple of museums right now on how this could be interesting for them, either for digital archiving or exhibitions. We would really like to connect our interests for AR/VR and for the Art and Culture sector, so if anyone is interested in this kind of project, please get in touch with us!

    Leave a comment:


  • replied
    Impressive, amongst the very best scans I've ever seen. What camera did you use? Also, is the app going to be released anywhere? Really nice work.

    Leave a comment:


  • replied
    Wow, this looks amazing =D
    Well done!

    Leave a comment:


  • replied
    Breathtaking work, congrats! How has it been received?

    Leave a comment:

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