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Porsche 911: The revolution

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    Porsche 911: The revolution

    In the last year, I have been tossing Unreal Engine to study various technologies and develop various applications. At the same time doing art and programming feel very sour.

    Once I had a colleague chat and talked about the limitation of Unreal Engine's visual quality, so I'm curious: If I don't consider the limitations of the performance of the interactive APPs, I don't consider all kinds of customer requests, but just try to be as strong as possible. The Unreal Engine Art effect, then where can I go on this road, and how much potential can Unreal have to dig?

    So you see this:PORSCHE 911 GT3 RS: THE REVOLUTION!

    All pictures and videos are directly output by Unreal Engine, without any PHOTOSHOP/AE/NUKE processing. The authentic REAL TIME performance can be directly operated interactively after optimization.

    The project started from before the Chinese new year, and by mid-May, it took me about four or five months of leisure time.

    In this process, I thank my wife indefinitely, give me time, give me support, give me various amendments, and encourage me to do my best.

    Also thanks to Hartmut the 32, he also gave me a lot of valuable amendments, such as the font in the video is his choice.

    The last and most important thing to thank is Fang Xiang. Without his model, what I do is nothing. (I'm going to do the interior version right away)

    Modeling:Fang Xiang 方向
    Art Direction:Fisher Dai 戴鑫祺
    Shading:Fisher Dai 戴鑫祺
    Lighting:Fisher Dai 戴鑫祺
    Animation:Fisher Dai 戴鑫祺
    Blueprint Visual Scrpting:Fisher Dai 戴鑫祺
    Real-Time Rendering:Fisher Dai 戴鑫祺
    Film Editing:Fisher Dai 戴鑫祺

    In addition you may be interested in my computer configuration, the core components are as follows:
    CPU: i7 6950X
    RAM: 64GB
    GPU: GTX 1080

    Hope you like it!


    #2
    Amazing ! Well Done =)
    Andy Probst
    Head of R&D / VR - Meilenstein Digital GmbH

    Comment


      #3
      WOW !!!

      Awesome job here
      Stevie's corner
      A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4

      Comment


        #4
        Oh, I believe i put this topic into an incorrect part. Dear forum manager, cloud you move it to: Architectural and Design Visualization?

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          #5
          wow
          that is breath-taking work there man!

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            #6
            As someone who's driven a GT3-RS, it looks great, very photo realistic! Can't wait to see the interior.

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              #7
              Hey dude, any chance you could tell me how you managed to do the windows, was it through a texturing software like substance and then imported in a specific way or is that a material you created within Unreal Engine?

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                #8
                that is amazing

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                  #9
                  Originally posted by Wizard Lime View Post
                  Hey dude, any chance you could tell me how you managed to do the windows, was it through a texturing software like substance and then imported in a specific way or is that a material you created within Unreal Engine?
                  Yes, I created the dust texture in substance Designer, then imported in UE. after that, I created a glass shader.

                  Comment


                    #10
                    Originally posted by HiRollGames View Post
                    As someone who's driven a GT3-RS, it looks great, very photo realistic! Can't wait to see the interior.
                    Hey man, thanks for your comment. Yes, as a owner as well, I checked every detail of my car, then recreate them in UE. if you look at the hood, I really have a girl`s handprint on my car.

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                      #11
                      wwwwwaaawwww!!!

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                        #12
                        cool game doiwling your

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                          #13
                          Jeez, you must need a NASA computer to render that stuff.

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