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    ArchViz In-/Outdoor-Scene

    Hi guys,

    with the content from my last workflows, i create a in-/outdoor scene in ue4 with Lightmass.
    Sry for the bad building desgin I'm not a architect.





















    Lightmass Rendering






    greetings,
    Ulrich
    Attached Files
    reference
    http://dirty-windows.de

    my blog
    http://ulrichthuemmler.blogspot.com/

    #2
    Looks great, well done

    Comment


      #3
      Very nice work, Ulrich !

      Comment


        #4
        Great job Ulrich! I really like the layout of the foliage around the property. When I glanced at the second photo, I thought someone had been murdered. You can see the blood splattered on the walls in the windows. Glad to know that it was just a picture on the wall. Keep up the great work!

        Comment


          #5
          Looks great,

          any change of putting up the scene to show what lights and settings you have used.

          I am trying to do an outdoor scene but cannot get the lighting correct.

          Cheers

          SteveW

          Comment


            #6
            here my complete setup
            Attached Files
            reference
            http://dirty-windows.de

            my blog
            http://ulrichthuemmler.blogspot.com/

            Comment


              #7
              That great,

              any chance of a screen shot of the first image from Unreal showing light locations etc.

              Cheers SteveW

              Comment


                #8
                How did you do the grass?

                Comment


                  #9
                  Originally posted by ghost55 View Post
                  How did you do the grass?
                  That is explained by Ullrich and others in the following thread

                  https://forums.unrealengine.com/show...ghlight=ulrich
                  [Free Community Project/Plugin] WIP Dynamic Ocean & Calendar Based Sky
                  New Features:: Highly accurate sun/moon position, and lunar phase calculations built into the plugin (base class for the SkyDome blueprint)
                  In Progress: Weather simulation w/ volumetric clouds

                  Comment


                    #10
                    Awesome work! thanks for sharing your settings - I'm sure someone will find a good bit of value in that
                    UE4 Development [VR & AR Forums | VR Docs]
                    Make and Maintain Framerate [ Robo Recall Postmortem]
                    Let's Connect [Twitter]

                    Comment


                      #11
                      Need an advice

                      Greetings...
                      thanks for sharing your settings
                      Edit
                      I have only one question...
                      What did use for the background (the sky with clouds)...!!?

                      Best Regards
                      Last edited by cadviz; 10-22-2014, 01:56 AM. Reason: Need an advice
                      Forgive me; for poor English language

                      Comment


                        #12
                        The overall scene looks really good. I defiantly like the foliage...

                        Comment


                          #13
                          Foliage and tree look crasy , great work again

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