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    #16
    Originally posted by Accumu1ator View Post
    1 No, my achievements created only in game without game center. Now I doing it properly as it is in TappyChicken. I will write how to do this after finishing

    2 All in my game are 3d objects. Buttons, texts, menus and so on. And what is UMG and Canvas?
    UMG is the new Unreal Motion Graphics for UI and such.
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      #17
      Originally posted by Accumu1ator View Post
      1. I found some method which I wrote here
      https://answers.unrealengine.com/que...43-and-42.html
      This method is far from perfectness, if anybody can do it by changing ini files, please say me how.
      Hopefully this is noticed by a staff member who can help out more - in the meantime I'll try your workaround as well
      Originally posted by Accumu1ator View Post
      2. Actually, it is an object with transparent material. Its moving depends on Z location of the ball
      thought it might have been something like that - nice trick


      Originally posted by Meathead View Post
      UMG is the new Unreal Motion Graphics for UI and such.
      Would love to see a tutorial on using this? I spent the same amount of time creating a menu as the game itself!

      Originally posted by Accumu1ator View Post
      Try remove it from tasks and run it one more time. I have the same issue with my game and TappyChiken too.
      I get this problem all the time on my S2 as well. We'll lose users I guess if the first time they run the game it gets stuck on a black screen
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        #18
        Originally posted by Accumu1ator View Post
        2 All in my game are 3d objects. Buttons, texts, menus and so on. And what is UMG and Canvas?
        UMG is Unreal Motion Graphics and Canvas is just a basic Blueprint HUD with parent set to HUD.h

        Originally posted by aussieburger View Post
        Would love to see a tutorial on using this? I spent the same amount of time creating a menu as the game itself!
        Here is a simple tutorial.
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