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    Released a small simple game on android

    Hello everyone!

    I made a small ball juggling game on blueprint. It would be great if you could test it and write which device you use and how it goes. If you have any suggestions or questions I will be glad to hear it

    https://play.google.com/store/apps/d...OOTBALLJuggler

    if you will search it on devices write it in one word "FOOTBALLjuggler"

    #2
    Congrats on the release. Tested on a Samsung Galaxy Note 3, seems to work as intended.
    www.dennylindberg.com - My RnD / WIP thread
    Mortal Online 2 - Kitten'd - Guardians of Valor (Android, iOS)

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      #3
      Thank you, Denny

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        #4
        Tried it on my Samsung S5 and it is working fine... very nice work man
        The only thing that I can say is that sometime, the score menu appear 2 times in a row (like ending the next round before I even start it)
        But thats it!

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          #5
          Thank you for feedback, RaidX. I will try to fix it.

          Comment


            #6
            I tried it on my Samsung Galaxy S4, works fine.
            The application seems to require a bit too much memory to run, this is what I noticed.

            Anyway, nice little game!

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              #7
              Congrats on the release Accumu1ator . You mind creating a tutorial series on how you did and deployed this game to Android? Am specifically interested in the achievements system.
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                #8
                Great job Accumu1ator! I will have to give this game a try in the next couple of days. It may be a simple game but it is a simple game done right. Keep up the great work!

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                  #9
                  Thank you, guys! I appreciate it.
                  Memory... yeah I hope someone can tests it on pretty weak device and says how it goes.

                  Actually this is my first project and there is a little mess in it I don't think tutorial will really help to someone
                  But if I will have any free time I do this. If you have some certain questions about achievements or deploing feel free to ask.

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                    #10
                    Runs great on my Samsung Galaxy S2

                    I've a few questions!

                    1. Any space saving tips you could give on how you managed just 35meg install size?? My game I'm working on is not so much more complex and I'm up to 51meg - would love to get it under 50 ...

                    2. How did you do the dynamic shadow of the ball on the ground? I thought dynamic shadows were not supported yet?

                    3. How to set the required Android version? Mines at "1.6 and up" which can't be right surely? How'd you get yours set to 2.3?

                    Many thanks in advance!
                    Last edited by aussieburger; 08-13-2014, 01:47 PM.
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                      #11
                      Originally posted by Accumu1ator View Post
                      If you have some certain questions about achievements or deploing feel free to ask.
                      Thanks Accumu1ator.

                      1: How did you actually implement it? I assume you use Write Achievement Progress node...right? In the Achievement Name i think you use ID...right? How and where do you create Achievement ID's/names? I would like to see a detailed tutorial on this and leaderboards.

                      2: How did you create the UI? UMG or Canvas?

                      Plus these below questions:

                      Originally posted by aussieburger View Post
                      1. Any space saving tips you could give on how you managed just 35meg install size?? My game I'm working on is not so much more complex and I'm up to 51meg - would love to get it under 50 ...

                      2. How did you do the dynamic shadow of the ball on the ground? I thought dynamic shadows were not supported yet?
                      Support my RTS Game (Agora) on Patreon!
                      Unreal Nexus - Create Share and Experience!
                      Unreal Engine 4 World-Wide User Map

                      [PLUGIN] Aws Gamelift Client Plugin
                      [TOOL] Create your own binary release of UE4 from GitHub source
                      My UE4 Tutorials and Misc Tools

                      Lead Programmer at YetiTech Studios
                      Your Friendly Neighborhood
                      Satheesh PV (a.k.a RyanJon2040) | Twitter, Instagram, Facebook, LinkedIn, YouTube, Google+

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                        #12
                        Does not run on my Samsung Galaxy Tab 3.
                        There's just a black screen after starting the app, nothing happens.

                        Comment


                          #13
                          Originally posted by aussieburger View Post
                          Runs great on my Samsung Galaxy S2

                          I've a few questions!

                          1. Any space saving tips you could give on how you managed just 35meg install size?? My game I'm working on is not so much more complex and I'm up to 51meg - would love to get it under 50 ...

                          2. How did you do the dynamic shadow of the ball on the ground? I thought dynamic shadows were not supported yet?

                          3. How to set the required Android version? Mines at "1.6 and up" which can't be right surely? How'd you get yours set to 2.3?

                          Many thanks in advance!
                          1. I found some method which I wrote here
                          https://answers.unrealengine.com/que...43-and-42.html
                          This method is far from perfectness, if anybody can do it by changing ini files, please say me how.

                          2. Actually, it is an object with transparent material. Its moving depends on Z location of the ball

                          3. Hmm... I didn't do anything for it. It sets automaticly.

                          Comment


                            #14
                            Originally posted by ryanjon2040 View Post
                            Thanks Accumu1ator.

                            1: How did you actually implement it? I assume you use Write Achievement Progress node...right? In the Achievement Name i think you use ID...right? How and where do you create Achievement ID's/names? I would like to see a detailed tutorial on this and leaderboards.

                            2: How did you create the UI? UMG or Canvas?

                            Plus these below questions:
                            1 No, my achievements created only in game without game center. Now I doing it properly as it is in TappyChicken. I will write how to do this after finishing

                            2 All in my game are 3d objects. Buttons, texts, menus and so on. And what is UMG and Canvas?

                            Comment


                              #15
                              Originally posted by Rakantor View Post
                              Does not run on my Samsung Galaxy Tab 3.
                              There's just a black screen after starting the app, nothing happens.
                              Try remove it from tasks and run it one more time. I have the same issue with my game and TappyChiken too.

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