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  • replied
    Originally posted by Phyronnaz View Post
    Skulldug all of that is free except for the voxel graph stuff
    Thanks for the reply, can't wait till I can afford full version.

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  • replied
    Skulldug all of that is free except for the voxel graph stuff

    Leave a comment:


  • replied
    Originally posted by Phyronnaz View Post
    Voxel Plugin 1.2 is out! You can now use landscape materials on voxels!

    Is this for the free version as well ?.. I am just starting to use this in my project and very much enjoying it. I wrote Santa a letter asking for the full version for Christmas.. Ba ha..
    Thanks for you hard work.

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  • replied
    Voxel Plugin 1.2 is out! You can now use landscape materials on voxels!

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  • replied
    I am proud to share with you all what I've been doing the last 3 months:
    Voxel Plugin 1.1 is out!



    You can read the full release notes here: https://releases.voxelplugin.com

    I've setup a mailing list, if you never want to miss a release!
    https://updates.voxelplugin.com

    --------------------------------------------------------------------------------------------------------------------

    Boruki that's weird - if you need any help feel free to DM me on discord or to send me a mail, I don't check the forums often

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  • replied
    Originally posted by Phyronnaz View Post
    Hey Boruki
    In the editor, you can just save normally (eg using Ctrl S) and the voxel world will save. No need to manually click save nor load
    Had a look at this today and watched the folder when I did it - it created a temporary file in the folder which then got deleted and the actual file didn't get altered without a specific save from myself on the object details panel.

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  • replied
    Originally posted by Phyronnaz View Post
    Hey Boruki !


    In the editor, you can just save normally (eg using Ctrl S) and the voxel world will save. No need to manually click save nor load


    When you get a crash could you send a message on the discord or open an issue on github with the crash callstack? Can't fix them otherwise
    https://github.com/Phyronnaz/VoxelPlugin/issues

    btw, I really recommend joining the discord if you haven't already, I'm rarely checking the forums: https://discord.voxelplugin.com
    Ah that's good about the save.. I'll check and see what I did wrong.

    I unfortunately don't get much in terms of messages for crashes - I posted recently that my crash reporter doesn't actually open, it's just stuck in the background and tells me nothing. No one's had any ideas why. There isn't a great deal in the logs either when I look for them manually, but possibly it was linked to having unticked tessellation in the main material... :facepalm:

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  • replied
    Hey Boruki !

    Are we meant to be using the save/load when you click on the actor itself?
    In the editor, you can just save normally (eg using Ctrl S) and the voxel world will save. No need to manually click save nor load

    Also it's crashed several times when I've done this
    When you get a crash could you send a message on the discord or open an issue on github with the crash callstack? Can't fix them otherwise
    https://github.com/Phyronnaz/VoxelPlugin/issues

    btw, I really recommend joining the discord if you haven't already, I'm rarely checking the forums: https://discord.voxelplugin.com

    Leave a comment:


  • replied
    Morning Phyronnaz,

    I've recently been having some issues with the terrain not saving and wondered if maybe I've just been doing it wrong? Are we meant to be using the save/load when you click on the actor itself? As this is what I've been doing and I've lost quite a lot of work. Also it's crashed several times when I've done this. (This is for the paid version if that makes any difference).

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  • replied
    Voxel Plugin Free is now available on the marketplace!

    https://www.unrealengine.com/marketp...el-plugin-free

    Trailer:

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  • replied
    Originally posted by Phyronnaz View Post
    Hey Boruki ,

    A setup like this should work:


    Note that GetVoxelWorldContainingPosition will only be available in the next release. Before that you can use Get All Actors Of Class.
    Do you ever sleep? Haha. Amazing, thank you!

    Looks quite similar to mine, but I was missing the World Position to Voxel.

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  • replied
    Hey Boruki ,

    A setup like this should work:


    Note that GetVoxelWorldContainingPosition will only be available in the next release. Before that you can use Get All Actors Of Class.

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  • replied
    Hi Phyronnaz,

    I'm trying to get my characters to stop falling through the voxel ground during loading - I was looking at what you'd said previously about using GetValue and moving them upward based on a negative, but I don't have a "GetValue" I only have "GetVoxelValueAndMaterial" which 0 get returned, I've also tried GetDensity instead which mostly just returned -1 regardless, I figured 0 density would be air and

    I'm passing the players location based on their word position, do I need to try and move it to the local position of the voxels for this to work? If so what's the most reliable way to do that.

    Thanks!

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  • replied
    Originally posted by Phyronnaz View Post
    World Settings can be accessed using Window -> World Settings in unreal
    Thank you so much. I am a fresh men

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  • replied
    World Settings can be accessed using Window -> World Settings in unreal

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