Announcement

Collapse
No announcement yet.

Voxel Plugin

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • started a topic [PLUGIN] Voxel Plugin

    Voxel Plugin




    Voxel Plugin is available for Unreal 4.21 and 4.22.

    It brings everything you'd expect from a nice voxel plugin:
    - ultra fast infinite volumetric worlds
    - real time editing of the terrain
    - infinite colors, or up to 256 different materials
    - 2 modes: smooth (marching cubes with transvoxel for LODs) or cubic (with LODs too)
    - full blueprint interface (except world generation which is C++ only or custom graph as blueprint are way too slow, see pro version below)
    and lots of other stuff like save/load, undo/redo...

    All that is available in a free version, which you can grab here: https://gumroad.com/voxelplugin (marketplace version should come in the next few months)

    A pro version is also available, with more features:
    - multiplayer support
    - (procedural) foliage support
    - ultra advanced graph system to generate custom worlds in a few clicks: the graph system supports C++ translation, macros, local variables, textures, curves...
    - multiple importers to import voxels from magica vox, 3D coat, meshes, heightmap, UE landscapes...
    - voxel physics
    and plenty more!

    For more details you can check the official website: https://voxelplugin.com
    You can also discuss with me and the other users on discord (mainly text): https://discord.voxelplugin.com
    You can also follow me on twitter and youtube:
    https://twitter.com/phyronnaz
    https://twitter.com/voxelplugin
    https://youtube.com/voxelplugin

    The plugin also has official wiki and forums:
    https://wiki.voxelplugin.com
    https://forums.voxelplugin.com

    You can subscribe to this forum thread to be kept up to date with the latest releases (it's not rare to have several features updates per week):
    https://forums.voxelplugin.com/viewt...2&t=4&p=57#p57







    Last edited by Phyronnaz; 08-19-2019, 01:13 AM.

  • replied
    Phyronnaz

    Nice good job! Looks very much like it

    Leave a comment:


  • replied
    Timehacker_ Nope, actually Astroneer is the reason I created this. Wanted to have a voxel system as cool as theirs

    CaretCaret Some day

    Leave a comment:


  • replied
    Originally posted by Phyronnaz View Post
    CaretCaret The plugin supports world sizes up to 1 073 741 824 voxels in every direction, which is significantly bigger than minecraft for instance (32 000 000 only). Should be enough to run forever You don't need to do anything, just crank up the voxel world size.
    Thanks! Got it working in a test level. Could get to about 20 000km before unreal got a bit sad(not related to the plugin).

    Any idea when you will be releasing this to the marketplace?

    Leave a comment:


  • replied
    I've just stumbled across this plugin, awesome work man! Did Astroneer use this?

    Leave a comment:


  • replied
    CaretCaret The plugin supports world sizes up to 1 073 741 824 voxels in every direction, which is significantly bigger than minecraft for instance (32 000 000 only). Should be enough to run forever You don't need to do anything, just crank up the voxel world size.

    Leave a comment:


  • replied
    I'm wondering about the "infinite world" bit. Is there any examples or wiki etc.?
    I would like to run in one direction forever and ever with seamlessly generated terrain.
    How would I go about doing this with your plugin?

    Leave a comment:


  • replied
    More details on my twitter: https://twitter.com/phyronnaz/status...13757059059714




    Leave a comment:


  • replied

    Leave a comment:


  • replied

    Leave a comment:


  • replied
    Phyronnaz was such a huge help to me (Mac user). He spent over two hours with me helping to debug the plugin and succeeded for UE4 (.22.3). I am up and running and so stoked to get to some world building ! Phyronnaz is a real pro and I am glad I bought this plugin !

    Leave a comment:


  • replied
    Added UV support to the mesh to voxel converter!

    Full release notes: https://forums.voxelplugin.com/viewtopic.php?f=12&t=4&p=57#p57



    All the following screens are voxels:








    Leave a comment:


  • replied
    Added analytical derivatives! Can be used to eg fake erosion

    Full release notes: https://forums.voxelplugin.com/viewtopic.php?p=56#p56











    Leave a comment:


  • replied
    I've just added 2 new pages to the wiki:
    https://wiki.voxelplugin.com/Quick_Start
    https://wiki.voxelplugin.com/C++_World_Generators

    is this the same thing being offered on the marketplace under "spartan code"?

    The voxel plugin by CodeSpartan is another plugin, much inferior in features and quality.

    Leave a comment:


  • replied
    Can anyone point me to some tutorials on this thing? I tried the official one, but it doesn't have audio or any kind of verbal instruction, so it's pretty much useless. Especially since you can barely see the UI. Also, is this the same thing being offered on the marketplace under "spartan code"?
    Last edited by Thimble_Wolf; 06-10-2019, 07:18 PM.

    Leave a comment:

Working...
X