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Voxel Plugin

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    How do / would you handle collision when the surfaces are not yet rendered? Eg if a chunk takes very long for whatever reason and the player just runs into it.

    I managed to fall through the ground on multiple occasions on the test maps by digging or sculpting the ground below the character.

    All in all this is an insanely powerful plugin. The perfomance is first class and the features you added over the years are great!

    Thanks and cheers!

    Comment


      LordStuff Check https://wiki.voxelplugin.com/Collisions_and_Navmesh, bunch of tips on how to increase the collision range. If all that fail, you could use GetValue on the player location and move the player up while the value is negative ( = inside the voxel surface).
      Website: https://voxelplugin.com
      Discord: https://discord.voxelplugin.com
      Twitter: https://twitter.com/phyronnaz

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        Voxel Plugin PRO is now on the marketplace! Free will follow soon!

        https://www.unrealengine.com/marketp...xel-plugin-pro
        Website: https://voxelplugin.com
        Discord: https://discord.voxelplugin.com
        Twitter: https://twitter.com/phyronnaz

        Comment


          When I click the VoxelWorld. Only show details, no world settings. Why. Any one can help me?

          Comment


            This is what I get too- even loading the demo project
            using Unreal 4.2.4

            Comment


              World Settings can be accessed using Window -> World Settings in unreal
              Website: https://voxelplugin.com
              Discord: https://discord.voxelplugin.com
              Twitter: https://twitter.com/phyronnaz

              Comment


                Originally posted by Phyronnaz View Post
                World Settings can be accessed using Window -> World Settings in unreal
                Thank you so much. I am a fresh men

                Comment


                  Hi Phyronnaz,

                  I'm trying to get my characters to stop falling through the voxel ground during loading - I was looking at what you'd said previously about using GetValue and moving them upward based on a negative, but I don't have a "GetValue" I only have "GetVoxelValueAndMaterial" which 0 get returned, I've also tried GetDensity instead which mostly just returned -1 regardless, I figured 0 density would be air and

                  I'm passing the players location based on their word position, do I need to try and move it to the local position of the voxels for this to work? If so what's the most reliable way to do that.

                  Thanks!

                  Comment


                    Hey Boruki ,

                    A setup like this should work:


                    Note that GetVoxelWorldContainingPosition will only be available in the next release. Before that you can use Get All Actors Of Class.
                    Website: https://voxelplugin.com
                    Discord: https://discord.voxelplugin.com
                    Twitter: https://twitter.com/phyronnaz

                    Comment


                      Originally posted by Phyronnaz View Post
                      Hey Boruki ,

                      A setup like this should work:


                      Note that GetVoxelWorldContainingPosition will only be available in the next release. Before that you can use Get All Actors Of Class.
                      Do you ever sleep? Haha. Amazing, thank you!

                      Looks quite similar to mine, but I was missing the World Position to Voxel.

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