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    How do / would you handle collision when the surfaces are not yet rendered? Eg if a chunk takes very long for whatever reason and the player just runs into it.

    I managed to fall through the ground on multiple occasions on the test maps by digging or sculpting the ground below the character.

    All in all this is an insanely powerful plugin. The perfomance is first class and the features you added over the years are great!

    Thanks and cheers!

    Comment


      LordStuff Check https://wiki.voxelplugin.com/Collisions_and_Navmesh, bunch of tips on how to increase the collision range. If all that fail, you could use GetValue on the player location and move the player up while the value is negative ( = inside the voxel surface).
      Website: https://voxelplugin.com
      Discord: https://discord.voxelplugin.com
      Twitter: https://twitter.com/phyronnaz

      Comment


        Voxel Plugin PRO is now on the marketplace! Free will follow soon!

        https://www.unrealengine.com/marketp...xel-plugin-pro
        Website: https://voxelplugin.com
        Discord: https://discord.voxelplugin.com
        Twitter: https://twitter.com/phyronnaz

        Comment


          When I click the VoxelWorld. Only show details, no world settings. Why. Any one can help me?

          Comment


            This is what I get too- even loading the demo project
            using Unreal 4.2.4

            Comment


              World Settings can be accessed using Window -> World Settings in unreal
              Website: https://voxelplugin.com
              Discord: https://discord.voxelplugin.com
              Twitter: https://twitter.com/phyronnaz

              Comment


                Originally posted by Phyronnaz View Post
                World Settings can be accessed using Window -> World Settings in unreal
                Thank you so much. I am a fresh men

                Comment


                  Hi Phyronnaz,

                  I'm trying to get my characters to stop falling through the voxel ground during loading - I was looking at what you'd said previously about using GetValue and moving them upward based on a negative, but I don't have a "GetValue" I only have "GetVoxelValueAndMaterial" which 0 get returned, I've also tried GetDensity instead which mostly just returned -1 regardless, I figured 0 density would be air and

                  I'm passing the players location based on their word position, do I need to try and move it to the local position of the voxels for this to work? If so what's the most reliable way to do that.

                  Thanks!

                  Comment


                    Hey Boruki ,

                    A setup like this should work:


                    Note that GetVoxelWorldContainingPosition will only be available in the next release. Before that you can use Get All Actors Of Class.
                    Website: https://voxelplugin.com
                    Discord: https://discord.voxelplugin.com
                    Twitter: https://twitter.com/phyronnaz

                    Comment


                      Originally posted by Phyronnaz View Post
                      Hey Boruki ,

                      A setup like this should work:


                      Note that GetVoxelWorldContainingPosition will only be available in the next release. Before that you can use Get All Actors Of Class.
                      Do you ever sleep? Haha. Amazing, thank you!

                      Looks quite similar to mine, but I was missing the World Position to Voxel.

                      Comment


                        Voxel Plugin Free is now available on the marketplace!

                        https://www.unrealengine.com/marketp...el-plugin-free

                        Trailer:

                        Website: https://voxelplugin.com
                        Discord: https://discord.voxelplugin.com
                        Twitter: https://twitter.com/phyronnaz

                        Comment


                          Morning Phyronnaz,

                          I've recently been having some issues with the terrain not saving and wondered if maybe I've just been doing it wrong? Are we meant to be using the save/load when you click on the actor itself? As this is what I've been doing and I've lost quite a lot of work. Also it's crashed several times when I've done this. (This is for the paid version if that makes any difference).

                          Comment


                            Hey Boruki !

                            Are we meant to be using the save/load when you click on the actor itself?
                            In the editor, you can just save normally (eg using Ctrl S) and the voxel world will save. No need to manually click save nor load

                            Also it's crashed several times when I've done this
                            When you get a crash could you send a message on the discord or open an issue on github with the crash callstack? Can't fix them otherwise
                            https://github.com/Phyronnaz/VoxelPlugin/issues

                            btw, I really recommend joining the discord if you haven't already, I'm rarely checking the forums: https://discord.voxelplugin.com
                            Website: https://voxelplugin.com
                            Discord: https://discord.voxelplugin.com
                            Twitter: https://twitter.com/phyronnaz

                            Comment


                              Originally posted by Phyronnaz View Post
                              Hey Boruki !


                              In the editor, you can just save normally (eg using Ctrl S) and the voxel world will save. No need to manually click save nor load


                              When you get a crash could you send a message on the discord or open an issue on github with the crash callstack? Can't fix them otherwise
                              https://github.com/Phyronnaz/VoxelPlugin/issues

                              btw, I really recommend joining the discord if you haven't already, I'm rarely checking the forums: https://discord.voxelplugin.com
                              Ah that's good about the save.. I'll check and see what I did wrong.

                              I unfortunately don't get much in terms of messages for crashes - I posted recently that my crash reporter doesn't actually open, it's just stuck in the background and tells me nothing. No one's had any ideas why. There isn't a great deal in the logs either when I look for them manually, but possibly it was linked to having unticked tessellation in the main material... :facepalm:

                              Comment


                                Originally posted by Phyronnaz View Post
                                Hey Boruki
                                In the editor, you can just save normally (eg using Ctrl S) and the voxel world will save. No need to manually click save nor load
                                Had a look at this today and watched the folder when I did it - it created a temporary file in the folder which then got deleted and the actual file didn't get altered without a specific save from myself on the object details panel.

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