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    Boruki Yes, I consider foliage in general to be a pro feature to I made that pro only.

    Thanks, glad to hear that
    Website: https://voxelplugin.com
    Discord: https://discord.voxelplugin.com
    Twitter: https://twitter.com/phyronnaz

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      Originally posted by Phyronnaz View Post
      Boruki Yes, I consider foliage in general to be a pro feature to I made that pro only.

      Thanks, glad to hear that
      How do you get the foliage to place on to the Voxel actor? Am I being thick? The sphere just disappears when I go over the voxel world.

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        Boruki Make sure you tick the BSP checkbox (the voxel world is pretending to be a BSP for foliage painting to work :P ), and that you are using the latest Pro beta.
        Website: https://voxelplugin.com
        Discord: https://discord.voxelplugin.com
        Twitter: https://twitter.com/phyronnaz

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          I think I'm on a stable version rather than beta - silly me!

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            Website: https://voxelplugin.com
            Discord: https://discord.voxelplugin.com
            Twitter: https://twitter.com/phyronnaz

            Comment


              Hello Phyronnaz, I had purchased the Voxel plug-in that is on the Unreal Store a little over 2 years ago while developing a PS4 game. The Plug-in was not optimized for the PS4 so I had to ship the game without the voxel tool. Now getting the game ready for Steam and revisiting the voxel plug-in and one thing that I have noticed is when you use the tool at runtime it creates actors. So lets say you create a deep hole in the ground you could end up with 2000 actors for just that one hole which would start affecting performance pretty fast.

              I installed your voxel plug-in and did not see it creating new actors as I sculpted the landscape and the performance seems stable and fast and is really an amazing tool you did an incredible job making it. I would like to ask you where the data for all the changes in the landscape is stored and also can the changes be saved? Will the Pro Version be available on Unreal Marketplace and if so what is the ETA?

              Thank you,
              John Daniels
              Proud Arts LLC.

              PS: I see you are from France, Hello from USA! I have a friend I meet from YouTube who is from France and his name is lestat, he is a cool dude.
              https://www.youtube.com/watch?v=3v60...s-ojD5DQbtxs5o

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                JohnADaniels Hey, you can save the data yourself using GetCompressedSave/LoadFromCompressedSave (check Voxel/Examples/ComplexController/VoxelComplexController_UI for an example)

                No precise ETA on the marketplace yet, but should be really soon
                Website: https://voxelplugin.com
                Discord: https://discord.voxelplugin.com
                Twitter: https://twitter.com/phyronnaz

                Comment


                  Got-it, thank you Phyronnaz. Really like your plug-in and can't wait to start implementing it into the game. The main reason I was intrested in the PRO version is because of support and also because of the Voxel Spawner. It says that is can spawn foliage and gameplay items. Does it mean like static meshes, what does "GamePlay Items" mean? I watched this video but did not see any items being spawned. Do you have a video that shows how "GamePlay Items" are spawned? https://www.youtube.com/watch?v=Maj7EP_zzlk

                  I was watching this video: https://youtu.be/cXckHFl2UmQ?t=84 is this the gameplay items?
                  Last edited by JohnADaniels; 02-10-2020, 03:06 PM.

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                    You can spawn static meshes (well, instanced meshes) or actors. Actors could eg be chests or things like that that could be used for gameplay.
                    Website: https://voxelplugin.com
                    Discord: https://discord.voxelplugin.com
                    Twitter: https://twitter.com/phyronnaz

                    Comment


                      Would they be HISM(hierarchical instanced static meshes) or regular instanced meshes? How would you spawn them, is there a video or documentation?

                      Comment


                        Highly optimized HISM. There is https://wiki.voxelplugin.com/Voxel_Spawners, but I need to update it. Basically you can output densities from your voxel graph directly.
                        Website: https://voxelplugin.com
                        Discord: https://discord.voxelplugin.com
                        Twitter: https://twitter.com/phyronnaz

                        Comment


                          Thank you Phyronnaz, this tool is amazing, you are a genius!

                          Comment


                            Can new tools be created in BluePrint or are they internal part of the Voxel Plugin, for example, how would you create a new tool that looked like a star? Would that be something that we could create or would that be a core voxel plugin change? Or would it be better to use the sculpt tool with the mask.


                            Current Tools included with Voxel Plugin:
                            1) Surface (also used with Mask and Terrace)
                            2) Sphere
                            3) Box
                            4) Smooth
                            5) Flatten
                            6) Trim

                            Thank you,
                            John
                            Last edited by JohnADaniels; 02-16-2020, 01:15 PM.

                            Comment


                              JohnADaniels You forgot the Mesh Tool in the current tools

                              You can either create your own C++ tool without editing the plugin, use a mesh stamp with a star mesh, or use a Voxel Graph Tool: using a voxel graph as a tool, like here for example with a crater:

                              Voxel Graph:
                              GetPreviousGeneratorValue will return the current voxel value.



                              Then to use it, in a regular blueprint:

                              Website: https://voxelplugin.com
                              Discord: https://discord.voxelplugin.com
                              Twitter: https://twitter.com/phyronnaz

                              Comment


                                The Mesh Tool! How could I forget! it is amazing, thank you for the examples! The more I work with your plug-in the more I am amazed, you really did an incredible job!!! I am subscribed to this thread, I hope you will update this thread when the PRO Version is available on Unreal Marketplace.

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