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    #61
    Ok, so someone mentioned World Composition that wont be of much use with an infinite voxel world.

    However offsetting or shifting the player origin would be useful to prevent floating point issues.

    Comment


      #62
      HeadClot Isn't SetWorldOriginLocation enough?
      Website: https://voxelplugin.com
      Discord: https://discord.gg/58ZqEbg
      Twitter: https://twitter.com/phyronnaz

      Comment


        #63
        Originally posted by Phyronnaz View Post
        I was not aware of this. Let me do some research with this function

        Comment


          #64
          HeadClot It's directly changing location of all actors in the scene.
          Website: https://voxelplugin.com
          Discord: https://discord.gg/58ZqEbg
          Twitter: https://twitter.com/phyronnaz

          Comment


            #65
            I don't know if it is just my pc but ill throw my specs up and hope one of you guys will know why I lag really bad when i try to run the project or when i try to edit terrain.

            Code:
            ------------------
            System Information
            ------------------
            Time of this report: 9/20/2017, 09:25:12
                   Machine name: You Wish :P
               Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_ldr.170810-1615)
                       Language: English (Regional Setting: English)
            System Manufacturer: System manufacturer
                   System Model: System Product Name
                           BIOS: BIOS Date: 12/27/16 19:14:51 Ver: 05.0000C
                      Processor: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz (4 CPUs), ~3.5GHz
                         Memory: 32768MB RAM
            Available OS Memory: 32510MB RAM
                      Page File: 5148MB used, 59868MB available
                    Windows Dir: C:\Windows
                DirectX Version: DirectX 11
            DX Setup Parameters: Not found
               User DPI Setting: Using System DPI
             System DPI Setting: 96 DPI (100 percent)
                DWM DPI Scaling: Disabled
                 DxDiag Version: 6.01.7601.17514 32bit Unicode
            
            ---------------
            Display Devices
            ---------------
                      Card name: Intel(R) HD Graphics 530
                   Manufacturer: Intel Corporation
                      Chip type: Intel(R) HD Graphics Family
                       DAC type: Internal
                     Device Key: Enum\PCI\VEN_8086&DEV_1912&SUBSYS_86941043&REV_06
                 Display Memory: 1824 MB
               Dedicated Memory: 192 MB
                  Shared Memory: 1632 MB
                   Current Mode: 1920 x 1080 (32 bit) (60Hz)
                   Monitor Name: Generic PnP Monitor
                  Monitor Model: VA2465 SERIES
                     Monitor Id: VSCB730
                    Native Mode: 1920 x 1080(p) (60.000Hz)
                    Output Type: Displayport External
                    Driver Name: igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll,igdumdim32,igd10iumd32,igd10iumd32
            Driver File Version: 21.20.0016.4678 (English)
                 Driver Version: 21.20.16.4678
                    DDI Version: 11
                   Driver Model: WDDM 1.1
              Driver Attributes: Final Retail
               Driver Date/Size: 5/30/2017 16:55:38, 93565096 bytes
                    WHQL Logo'd: Yes
            Matt Walton: Programmer and owner for WireLiteSoft Games.

            Comment


              #66
              Your GPU (Intel HD Graphics 530) is an integrated GPU: it won't run any recent game.

              What you could try is to set the Depth property of the VoxelWorld actor to 1.

              Anyway if you consider seriously Game Dev I'll suggest buying a real GPU, as you config is quite good apart from that.
              Website: https://voxelplugin.com
              Discord: https://discord.gg/58ZqEbg
              Twitter: https://twitter.com/phyronnaz

              Comment


                #67
                Originally posted by frostic View Post
                I don't know if it is just my pc but ill throw my specs up and hope one of you guys will know why I lag really bad when i try to run the project or when i try to edit terrain.
                Definitely your PC

                Check out wiki entry on Recommended Hardware : https://wiki.unrealengine.com/Recommended_Hardware

                Phyronnaz Impressive stuff!
                Thought of trying your hand at animated voxels?
                i.e. Convert skeletal mesh to voxels and still have it animate.
                Just curious.
                Rule#21: Be polite, be professional, but have a plan to kill everyone you meet.

                Comment


                  #68
                  I have an idea. When you dig a cave and it was too thin, you could get the surface to collapse. With column or that kind of actor's help, you can stop it. But it mustn't be standart option. If you don't want to use it, you could keep this option close.

                  Comment


                    #69
                    Kris I first need to finish static mesh import , but I don't really see the point of this, as it would be quite costly and won't look great.

                    Emrehan Added

                    Website: https://voxelplugin.com
                    Discord: https://discord.gg/58ZqEbg
                    Twitter: https://twitter.com/phyronnaz

                    Comment


                      #70
                      Thank you so much!

                      Comment


                        #71
                        Hey Phyronnaz,
                        Got a few Requests for this plugin,

                        I have a bunch of height maps that I would like to stamp into the voxel terrain similar to how Gaia handles things.

                        Here are the requests -
                        1. Would it be possible to add height map stamping into the Voxel terrain?
                        2. Would it be possible to add a biome spawning tool similar to GeNa? Maybe Extend this tool into your plugin

                        Question -

                        Is it possible to save out the the Voxel Terrain? If so how do I do this?

                        Comment


                          #72
                          @HeadClot

                          1: I've already done landscape import, all I need to do is VoxelModifiers: actors that you can place into the scene to modify the terrain.
                          2: Definitively want to add that.

                          For now only runtime save is supported, see the wiki page
                          Website: https://voxelplugin.com
                          Discord: https://discord.gg/58ZqEbg
                          Twitter: https://twitter.com/phyronnaz

                          Comment


                            #73
                            Grass:
                            Website: https://voxelplugin.com
                            Discord: https://discord.gg/58ZqEbg
                            Twitter: https://twitter.com/phyronnaz

                            Comment


                              #74
                              In the wiki for using this, it states "Content is required to use materials". I know how to migrate between projects, but exactly which content is required? I'd rather not bloat my project with things I'm not going to use, like the ThirdPerson stuff or VehicleAdv.

                              Comment


                                #75
                                Morgrhim All you should need is the VoxelMaterial folder and eventually the VoxelPlayerController.
                                Website: https://voxelplugin.com
                                Discord: https://discord.gg/58ZqEbg
                                Twitter: https://twitter.com/phyronnaz

                                Comment

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