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    #46
    I've noticed that on the first page you've mentioned the Blueprint loop limit. To eliminate the limit, go to Edit>Project Settings>General Settings>Blueprints>Maximum Loop Iteration Count and increase the value.
    Besides that, there's also Blueprint recursion limit, but it also can be changed: https://answers.unrealengine.com/que...ted-how-t.html
    Maybe you'll find this information useful.

    By the way, what's the maximum size of voxel landscape using this system? Basically how big can it be while still running smoothly?

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      #47
      santamy
      I'am fighting with that for couple days and still getting "blocky" terrain
      I just removed ability to generate world from blueprints because it was far too slow. I think you have to understand how the plugin works to create a good generator, so have a look at this.

      Slavq
      By the way, what's the maximum size of voxel landscape using this system? Basically how big can it be while still running smoothly?
      Terrain size is only limited by integers limits. For now it's 8192 * 8192 * 8192, but it could easily be increased by using int64 instead of int32.
      Resolution (LOD) is limited by performance. I'm currently doing optimizations, and then I will post a video showing performance limits.
      Website: https://voxelplugin.com
      Discord: https://discord.gg/58ZqEbg

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        #48
        I have a suggestion. If you add a level streaming support, it will be great. But as i say, its just a suggestion. Its already amazing stuff. (:

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          #49
          If you add a level streaming support, it will be great.
          Could you be more explicit?
          Website: https://voxelplugin.com
          Discord: https://discord.gg/58ZqEbg

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            #50
            There is some information about what I'm asking,my English is not enough to explain it.
            https://docs.unrealengine.com/latest.../WorldBrowser/
            https://youtu.be/MC6nuizxEUc

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              #51
              I don't see the benefit in an infinite procedural world.
              Website: https://voxelplugin.com
              Discord: https://discord.gg/58ZqEbg

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                #52
                Does it be good for optimisation? I just load things that are close to me so it could be great for huge maps.

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                  #53
                  Only for static objects. I'll add the ability to spawn/despawn objects based on the LOD of the chunk there are in.
                  Website: https://voxelplugin.com
                  Discord: https://discord.gg/58ZqEbg

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                    #54
                    Yeah, it sounds great! But if you add this ability, you should give a option for objects that I don't want to include. Tags could be useful for that.

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                      #55
                      [WIP] Water:
                      Website: https://voxelplugin.com
                      Discord: https://discord.gg/58ZqEbg

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                        #56
                        Automatic slicing (voxel physics):
                        Website: https://voxelplugin.com
                        Discord: https://discord.gg/58ZqEbg

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                          #57
                          Pretty amazing stuff @phyronnaz

                          I am really digging the water physics

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                            #58
                            wow, impressive!
                            especially the performance!

                            this plugin could beat voxelfarm at some point!

                            edit: i have just seen that you uploaded a video with working pathfinding... awesome!
                            you are a beast!

                            imagine a game combining the water + slicing phyics + pathfinding
                            the holy grail of sandbox games lol
                            Last edited by OmniMachina; 09-17-2017, 08:37 AM.

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                              #59
                              Performance test + automatic deactivation/culling:
                              Website: https://voxelplugin.com
                              Discord: https://discord.gg/58ZqEbg

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                                #60
                                Water collision with terrain:
                                Website: https://voxelplugin.com
                                Discord: https://discord.gg/58ZqEbg

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